119 lines
3.2 KiB
Bash
Executable File
119 lines
3.2 KiB
Bash
Executable File
#!/bin/bash
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# Author: Evan Hemsley
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# Usage: ./install.sh
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# This file is heavily borrowed from Caleb Cornett's template install script.
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# Get the directory of this script
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MY_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
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readlinkf(){ perl -MCwd -e 'print Cwd::abs_path shift' "$1";}
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# Checks if git is installed
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function checkGit()
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{
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git --version > /dev/null 2>&1
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if [ ! $? -eq 0 ]; then
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echo >&2 "ERROR: Git is not installed. Please install git to download MoonWorks."
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exit 1
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fi
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}
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# Pulls MoonWorks from github
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function pullMoonWorks()
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{
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checkGit
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cd lib
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git submodule add https://gitea.moonside.games/MoonsideGames/MoonWorks.git
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cd ..
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echo "Updating to the latest release of MoonWorks..."
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git submodule update --init --recursive
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if [ $? -eq 0 ]; then
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echo "Finished updating!"
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else
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echo >&2 "ERROR: Unable to update."
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exit 1
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fi
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}
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# Downloads and extracts prepackaged archive of native libraries ("moonlibs")
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function getLibs()
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{
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# Downloading
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echo "Downloading latest moonlibs..."
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curl https://moonside.games/files/moonlibs.tar.bz2 > "$MY_DIR/moonlibs.tar.bz2"
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if [ $? -eq 0 ]; then
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echo "Finished downloading!"
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else
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>&2 echo "ERROR: Unable to download successfully."
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exit 1
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fi
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# Decompressing
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echo "Decompressing moonlibs..."
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mkdir -p "$MY_DIR"
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mkdir -p "$MY_DIR"/moonlibs
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tar -xvC "$MY_DIR"/moonlibs -f "$MY_DIR"/moonlibs.tar.bz2
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if [ $? -eq 0 ]; then
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echo "Finished decompressing!"
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echo ""
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rm "$MY_DIR"/moonlibs.tar.bz2
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else
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>&2 echo "ERROR: Unable to decompress successfully."
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exit 1
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fi
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}
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read -p "Enter your project name or 'exit' to quit: " newProjectName
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if [[ $newProjectName = 'exit' || -z "$newProjectName" ]]; then
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exit 1
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fi
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NEW_PROJECT_DIR="$MY_DIR/../$newProjectName"
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if [ -d "$NEW_PROJECT_DIR" ]; then
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>&2 echo "ERROR: Project directory already exists."
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exit 1
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fi
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getLibs
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# copy everything into new dir
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cp -R "$MY_DIR" "$NEW_PROJECT_DIR"
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cd "$NEW_PROJECT_DIR"
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files=(ProjectName.sln .gitignore ProjectName.csproj src/ProjectNameGame.cs src/Program.cs .vscode/tasks.json .vscode/launch.json)
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for file in "${files[@]}"; do
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sed -i -e "s/ProjectName/$newProjectName/g" "./$file"
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if [ "$(uname)" == "Darwin" ]; then
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rm ./${file}-e
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fi
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done
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mv ./ProjectName.sln "./$newProjectName.sln"
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mv ./ProjectName.csproj "./$newProjectName.csproj"
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mv ./src/ProjectNameGame.cs ./src/${newProjectName}Game.cs
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rm ./install.sh
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rm ./LICENSE
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rm -rf .git
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git init
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mkdir lib
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pullMoonWorks
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dotnet sln ${newProjectName}.sln add ${newProjectName}.csproj --in-root
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dotnet sln ${newProjectName}.sln add lib/MoonWorks/MoonWorks.csproj --in-root
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dotnet sln ${newProjectName}.sln add lib/MoonWorks/lib/dav1dfile/csharp/dav1dfile-CS.csproj --in-root
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dotnet sln ${newProjectName}.sln add lib/MoonWorks/lib/FAudio/csharp/FAudio-CS.Core.csproj --in-root
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dotnet sln ${newProjectName}.sln add lib/MoonWorks/lib/RefreshCS/RefreshCS.csproj --in-root
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dotnet sln ${newProjectName}.sln add lib/MoonWorks/lib/SDL2-CS/SDL2-CS.Core.csproj --in-root
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dotnet sln ${newProjectName}.sln add lib/MoonWorks/lib/WellspringCS/WellspringCS.csproj --in-root
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echo "Project $newProjectName created at: "
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if [ "$(uname)" == "Darwin" ]; then
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echo $(readlinkf $NEW_PROJECT_DIR)
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else
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echo $(readlink -f $NEW_PROJECT_DIR)
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fi
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