update template for .NET 7
parent
4b1a9feda1
commit
ad39d7b190
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@ -2,13 +2,13 @@
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Attach to .NET 6 Debugger",
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"name": "Attach to .NET 7 Debugger",
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"type": "coreclr",
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"request": "launch",
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"preLaunchTask": "Build: .NET 6 Debug",
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"program": "${workspaceFolder}/bin/x64/Debug/net6.0/ProjectName.dll",
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"preLaunchTask": "Build: .NET 7 Debug",
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"program": "${workspaceFolder}/bin/x64/Debug/net7.0/ProjectName.dll",
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"args": [],
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"cwd": "${workspaceFolder}/bin/x64/Debug/net6.0",
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"cwd": "${workspaceFolder}/bin/x64/Debug/net7.0",
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"console": "integratedTerminal",
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"internalConsoleOptions": "neverOpen"
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}
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@ -21,12 +21,12 @@
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},
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"tasks": [
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{
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"label": "Build & Run: .NET 6 Debug",
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"label": "Build & Run: .NET 7 Debug",
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"type": "shell",
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"dependsOrder": "sequence",
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"dependsOn": [
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"Build: .NET 6 Debug",
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"Run: .NET 6 Debug"
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"Build: .NET 7 Debug",
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"Run: .NET 7 Debug"
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],
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"group": {
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"kind": "build",
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@ -35,7 +35,7 @@
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"problemMatcher": []
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},
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{
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"label": "Build: .NET 6 Debug",
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"label": "Build: .NET 7 Debug",
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"command": "dotnet",
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"args": [
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"build",
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@ -51,13 +51,13 @@
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"problemMatcher": []
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},
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{
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"label": "Run: .NET 6 Debug",
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"command": "dotnet",
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"args": [
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"./ProjectName.dll"
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],
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"label": "Run: .NET 7 Debug",
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"command": "ProjectName",
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"windows": {
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"command": "ProjectName.exe"
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},
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"options": {
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"cwd": "${workspaceFolder}/bin/x64/Debug/net6.0"
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"cwd": "${workspaceFolder}/bin/x64/Debug/net7.0"
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},
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"type": "process",
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"group": {
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@ -67,7 +67,7 @@
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"problemMatcher": []
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},
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{
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"label": "Build: .NET 6 Release",
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"label": "Build: .NET 7 Release",
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"command": "dotnet",
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"args": [
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"build",
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@ -85,13 +85,13 @@
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"problemMatcher": []
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},
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{
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"label": "Run: .NET 5 Release",
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"command": "dotnet",
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"args": [
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"./ProjectName.dll"
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],
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"label": "Run: .NET 7 Release",
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"command": "ProjectName",
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"windows": {
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"command": "ProjectName.exe"
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},
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"options": {
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"cwd": "${workspaceFolder}/bin/x64/Release/net6.0"
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"cwd": "${workspaceFolder}/bin/x64/Debug/net7.0"
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},
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"type": "process",
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"group": {
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@ -101,11 +101,11 @@
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"problemMatcher": []
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},
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{
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"label": "Build & Run: .NET 6 Release",
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"label": "Build & Run: .NET 7 Release",
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"dependsOrder": "sequence",
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"dependsOn": [
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"Build: .NET 6 Release",
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"Run: .NET 6 Release"
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"Build: .NET 7 Release",
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"Run: .NET 7 Release"
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],
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"type": "shell",
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"group": {
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@ -1,11 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net7.0</TargetFramework>
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<TargetName>ProjectName</TargetName>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<LangVersion>7.3</LangVersion>
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<StartupObject>ProjectName.Program</StartupObject>
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<AssemblyName>ProjectName</AssemblyName>
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<RootNamespace>ProjectName</RootNamespace>
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@ -7,11 +7,6 @@ namespace ProjectName
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{
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class Program
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{
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[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool SetDllDirectory(string lpPathName);
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static void Main(string[] args)
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{
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WindowCreateInfo windowCreateInfo = new WindowCreateInfo
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@ -19,19 +14,19 @@ namespace ProjectName
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WindowWidth = 1280,
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WindowHeight = 720,
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WindowTitle = "ProjectName",
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ScreenMode = ScreenMode.Windowed
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ScreenMode = ScreenMode.Windowed,
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PresentMode = PresentMode.FIFORelaxed
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};
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FramerateSettings framerateSettings = new FramerateSettings
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FrameLimiterSettings frameLimiterSettings = new FrameLimiterSettings
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{
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Mode = FramerateMode.Uncapped,
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Mode = FrameLimiterMode.Capped,
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Cap = 60
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};
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ProjectNameGame game = new ProjectNameGame(
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windowCreateInfo,
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MoonWorks.Graphics.PresentMode.FIFORelaxed,
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framerateSettings,
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frameLimiterSettings,
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true
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);
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@ -7,10 +7,9 @@ namespace ProjectName
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{
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public ProjectNameGame(
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WindowCreateInfo windowCreateInfo,
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PresentMode presentMode,
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FramerateSettings framerateSettings,
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FrameLimiterSettings frameLimiterSettings,
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bool debugMode
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) : base(windowCreateInfo, presentMode, framerateSettings, 60, debugMode)
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) : base(windowCreateInfo, frameLimiterSettings, 60, debugMode)
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{
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// Insert your game initialization logic here.
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}
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@ -25,7 +24,7 @@ namespace ProjectName
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// Replace this with your own drawing code.
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var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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var swapchainTexture = commandBuffer.AcquireSwapchainTexture(Window);
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var swapchainTexture = commandBuffer.AcquireSwapchainTexture(MainWindow);
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commandBuffer.BeginRenderPass(
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new ColorAttachmentInfo(swapchainTexture, Color.CornflowerBlue)
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