initial commit

main
cosmonaut 3 years ago
commit 9cf53a4924

353
.gitignore vendored

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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
moonlibs/
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*[.json, .xml, .info]
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/

@ -0,0 +1,46 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Attach to Framework Debugger",
"type": "clr",
"request": "launch",
"preLaunchTask": "Build: Framework Debug",
"program": "${workspaceFolder}/ProjectName/bin/Debug/x64/net472/ProjectName.exe",
"args": [],
"cwd": "${workspaceFolder}/ProjectName/bin/Debug/x64/net472",
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen"
},
{
"name": "Attach to Mono Debugger",
"type": "mono",
"request": "launch",
"preLaunchTask": "Build: Mono Debug",
"program": "${workspaceFolder}/ProjectName/bin/Debug/x64/net472/ProjectName.exe",
"args": [],
"env": {
"LD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/x64/Debug/net472/lib64",
"DYLD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/x64/Debug/net472/osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/Debug/x64/net472",
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen"
},
{
"name": "Attach to .NET 5 Debugger",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "Build: .NET 5 Debug",
"program": "${workspaceFolder}/ProjectName/bin/Debug/net5.0/ProjectName.dll",
"args": [],
"env": {
"LD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/Debug/net5.0/lib64",
"DYLD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/Debug/net5.0/osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/Debug/net5.0",
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen"
}
]
}

312
.vscode/tasks.json vendored

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{
"version": "2.0.0",
"options": {
"cwd": "${workspaceRoot}"
},
"windows": {
"options": {
"shell": {
"executable": "cmd.exe",
"args": [
"/d",
"/c"
]
}
}
},
"presentation": {
"reveal": "always",
"focus": true,
"panel": "shared"
},
"tasks": [
{
"label": "Build: Mono Release",
"command": "msbuild",
"args": [
"-restore:True",
"${workspaceFolder}/ProjectName.Framework.sln",
"-p:Configuration=Release",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": "$msCompile"
},
{
"label": "Run: Mono Release",
"command": "mono",
"args": [
"ProjectName.exe"
],
"options": {
"env": {
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Release/net472"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: Mono Release",
"dependsOn": [
"Build: Mono Release",
"Run: Mono Release"
],
"dependsOrder": "sequence",
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: Mono Debug",
"command": "msbuild",
"args": [
"-restore:True",
"${workspaceFolder}/ProjectName.Framework.sln",
"-p:Configuration=Debug",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: Mono Debug",
"command": "mono",
"args": [
"ProjectName.exe"
],
"options": {
"env": {
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net472"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: Mono Debug",
"dependsOn": [
"Build: Mono Debug",
"Run: Mono Debug"
],
"dependsOrder": "sequence",
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: .NET 5 Debug",
"type": "shell",
"dependsOrder": "sequence",
"dependsOn": [
"Build: .NET 5 Debug",
"Run: .NET 5 Debug"
],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: .NET 5 Debug",
"command": "dotnet",
"args": [
"build",
"./ProjectName/ProjectName.Core.csproj",
"-p:SolutionDir=${workspaceFolder}/",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: .NET 5 Debug",
"command": "dotnet",
"args": [
"./ProjectName.dll"
],
"options": {
"env": {
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net5.0"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: .NET 5 Release",
"command": "dotnet",
"args": [
"build",
"./ProjectName/ProjectName.Core.csproj",
"--configuration",
"Release",
"-p:SolutionDir=${workspaceFolder}/",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: .NET 5 Release",
"command": "dotnet",
"args": [
"./ProjectName.dll"
],
"options": {
"env": {
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Release/net5.0"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: .NET 5 Release",
"dependsOrder": "sequence",
"dependsOn": [
"Build: .NET 5 Release",
"Run: .NET 5 Release"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: Framework Debug",
"command": "MsBuild.exe",
"args": [
"-restore:True",
"${workspaceFolder}/ProjectName.Framework.sln",
"-p:Configuration=Debug",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: Framework Debug",
"command": "ProjectName.exe",
"options": {
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net472"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: Framework Debug",
"dependsOn": [
"Build: Framework Debug",
"Run: Framework Debug"
],
"dependsOrder": "sequence",
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: Framework Release",
"command": "MsBuild.exe",
"args": [
"-restore:True",
"${workspaceFolder}/ProjectName.Framework.sln",
"-p:Configuration=Release",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: Framework Release",
"command": "ProjectName.exe",
"options": {
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Release/net472"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: Framework Release",
"dependsOn": [
"Build: Framework Release",
"Run: Framework Release"
],
"dependsOrder": "sequence",
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
}
]
}

@ -0,0 +1,19 @@
Copyright (c) 2021 Evan Hemsley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30717.126
MinimumVisualStudioVersion = 15.0.26124.0
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectName.Core", "ProjectName\ProjectName.Core.csproj", "{4589302C-174A-4173-9654-CAA6CA1B5220}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.ActiveCfg = Debug|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.Build.0 = Debug|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.ActiveCfg = Debug|x86
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.Build.0 = Debug|x86
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.ActiveCfg = Release|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.Build.0 = Release|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.ActiveCfg = Release|x86
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {70247DA8-9C19-4FC5-B4BC-68E1262B9F4B}
EndGlobalSection
EndGlobal

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30717.126
MinimumVisualStudioVersion = 15.0.26124.0
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectName.Framework", "ProjectName\ProjectName.Framework.csproj", "{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.ActiveCfg = Debug|x64
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.Build.0 = Debug|x64
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.ActiveCfg = Debug|x86
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.Build.0 = Debug|x86
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.ActiveCfg = Release|x64
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.Build.0 = Release|x64
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.ActiveCfg = Release|x86
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4DB7BE1E-CAC6-4275-B514-20CBE80F794F}
EndGlobalSection
EndGlobal

@ -0,0 +1 @@
Insert your content files here (sprites, sound, etc)

@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="Runtime ID" AfterTargets="Build">
<Message Text="Runtime ID: $(RuntimeIdentifier)" Importance="high"/>
</Target>
<ItemGroup Condition="$(RuntimeIdentifier.Contains('win'))">
<Content Include="..\moonlibs\windows\FAudio.dll">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\moonlibs\windows\Refresh.dll">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\moonlibs\windows\SDL2.dll">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\moonlibs\windows\libbulletc.dll">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="$(RuntimeIdentifier.Contains('win')) AND '$(Configuration)'=='Debug'">
<Content Include="..\moonlibs\windows\cimgui.dll">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux'))) OR $(RuntimeIdentifier.Contains('linux'))">
<Content Include="..\moonlibs\lib64\libFAudio.*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\moonlibs\lib64\libRefresh.*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\moonlibs\lib64\libSDL2-2.0.*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\moonlibs\lib64\libbulletc.*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="'$(Configuration)'=='Debug' AND ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux'))) OR $(RuntimeIdentifier.Contains('linux'))">
<Content Include="..\moonlibs\lib64\libcimgui.*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="$(RuntimeIdentifier.Contains('osx'))">
<Content Include="..\moonlibs\osx\**\*.*" >
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>

@ -0,0 +1,259 @@
// only works in .NET Core. disable in .NET framework
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Xml.Linq;
public static class DllMap
{
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetDefaultDllDirectories(int directoryFlags);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
static extern void AddDllDirectory(string lpPathName);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetDllDirectory(string lpPathName);
const int LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000;
public static Dictionary<string, string> MapDictionary;
public static string OS;
public static string CPU;
public static bool Optimise;
public static void Initialise(bool optimise = true)
{
Optimise = optimise;
// Our executabe needs to know how to find the native libraries
// For Windows, we can set this to be x86 or x64 directory at runtime (below)
// For Linux we need to move our native libraries to 'netcoredeps' which is set by .net core
// For OSX we need to set an environment variable (DYLD_LIBRARY_PATH) outside of the process by a script
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
try
{
SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
AddDllDirectory(Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
Environment.Is64BitProcess ? "x64" : "x86"
));
}
catch
{
// Pre-Windows 7, KB2533623
SetDllDirectory(Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
Environment.Is64BitProcess ? "x64" : "x86"
));
}
}
// .NET Core also doesn't use DllImport but we can replicate this using NativeLibrary as per below
// Uses MoonWorks.dll.config to dictate what the name of the native library is per platform and architecture
var moonWorksAssembly = Assembly.GetAssembly(typeof(Microsoft.Xna.Framework.Graphics.ColorWriteChannels));
DllMap.Register(moonWorksAssembly);
}
// Register a call-back for native library resolution.
public static void Register(Assembly assembly)
{
NativeLibrary.SetDllImportResolver(assembly, MapAndLoad);
// Do setup so that MapLibraryName is faster than reading the XML each time
// 1) Get platform & cpu
OS = GetCurrentPlatform().ToString().ToLowerInvariant();
CPU = GetCurrentRuntimeArchitecture().ToString().ToLowerInvariant();
// 2) Setup MapDictionary
// For Windows use hardcoded values
// Why? This is our development platform and we wanted the fastest start time possible (eliminates XML Load)
if (OS == "windows" && Optimise)
{
MapDictionary = new Dictionary<string, string>();
MapDictionary.Add("SDL2", "SDL2.dll");
MapDictionary.Add("Refresh", "Refresh.dll");
MapDictionary.Add("FAudio", "FAudio.dll");
}
else
{
// For every other platform use XML file
// Read in config XML and only store details we're interested in within MapDictionary
string xmlPath = Path.Combine(Path.GetDirectoryName(assembly.Location),
Path.GetFileNameWithoutExtension(assembly.Location) + ".dll.config");
if (!File.Exists(xmlPath))
{
Console.WriteLine($"=== Cannot find XML: " + xmlPath);
return;
}
XElement root = XElement.Load(xmlPath);
MapDictionary = new Dictionary<string, string>();
ParseXml(root, true); // Direct match on OS & CPU first
ParseXml(root, false); // Loose match on CPU second (won't allow duplicates)
}
}
private static void ParseXml(XElement root, bool matchCPU)
{
foreach (var el in root.Elements("dllmap"))
{
// Ignore entries for other OSs
if (el.Attribute("os").ToString().IndexOf(OS) < 0)
continue;
// Ignore entries for other CPUs
if (matchCPU)
{
if (el.Attribute("cpu") == null)
continue;
if (el.Attribute("cpu").ToString().IndexOf(CPU) < 0)
continue;
}
else
{
if (el.Attribute("cpu") != null && el.Attribute("cpu").ToString().IndexOf(CPU) < 0)
continue;
}
string oldLib = el.Attribute("dll").Value;
string newLib = el.Attribute("target").Value;
if (string.IsNullOrWhiteSpace(oldLib) || string.IsNullOrWhiteSpace(newLib))
continue;
// Don't allow duplicates
if (MapDictionary.ContainsKey(oldLib))
continue;
MapDictionary.Add(oldLib, newLib);
}
}
// The callback: which loads the mapped libray in place of the original
private static IntPtr MapAndLoad(string libraryName, Assembly assembly, DllImportSearchPath? dllImportSearchPath)
{
string mappedName = null;
mappedName = MapLibraryName(assembly.Location, libraryName, out mappedName) ? mappedName : libraryName;
return NativeLibrary.Load(mappedName, assembly, dllImportSearchPath);
}
// Parse the assembly.xml file, and map the old name to the new name of a library.
private static bool MapLibraryName(string assemblyLocation, string originalLibName, out string mappedLibName)
{
if (MapDictionary.TryGetValue(originalLibName, out mappedLibName))
return true;
else
return false;
}
// Below pinched from Mono.DllMap project: https://github.com/Firwood-Software/AdvancedDLSupport/tree/1b7394211a655b2f77649ce3b610a3161215cbdc/Mono.DllMap
public static DllMapOS GetCurrentPlatform()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
return DllMapOS.Linux;
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return DllMapOS.Windows;
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
return DllMapOS.OSX;
}
var operatingDesc = RuntimeInformation.OSDescription.ToUpperInvariant();
foreach (var system in Enum.GetValues(typeof(DllMapOS)).Cast<DllMapOS>()
.Except(new[] { DllMapOS.Linux, DllMapOS.Windows, DllMapOS.OSX }))
{
if (operatingDesc.Contains(system.ToString().ToUpperInvariant()))
{
return system;
}
}
throw new PlatformNotSupportedException($"Couldn't detect platform: {RuntimeInformation.OSDescription}");
}
public static DllMapArchitecture GetCurrentRuntimeArchitecture()
{
switch (RuntimeInformation.ProcessArchitecture)
{
case Architecture.Arm:
{
return DllMapArchitecture.ARM;
}
case Architecture.X64:
{
return DllMapArchitecture.x86_64;
}
case Architecture.X86:
{
return DllMapArchitecture.x86;
}
}
typeof(object).Module.GetPEKind(out _, out var machine);
switch (machine)
{
case ImageFileMachine.I386:
{
return DllMapArchitecture.x86;
}
case ImageFileMachine.AMD64:
{
return DllMapArchitecture.x86_64;
}
case ImageFileMachine.ARM:
{
return DllMapArchitecture.ARM;
}
case ImageFileMachine.IA64:
{
return DllMapArchitecture.IA64;
}
}
throw new PlatformNotSupportedException("Couldn't detect the current architecture.");
}
public enum DllMapOS
{
Linux = 1 << 0,
OSX = 1 << 1,
Solaris = 1 << 2,
FreeBSD = 1 << 3,
OpenBSD = 1 << 4,
NetBSD = 1 << 5,
Windows = 1 << 6,
AIX = 1 << 7,
HPUX = 1 << 8
}
public enum DllMapArchitecture
{
x86 = 1 << 0,
x86_64 = 1 << 1,
SPARC = 1 << 2,
PPC = 1 << 3,
S390 = 1 << 4,
S390X = 1 << 5,
ARM = 1 << 6,
ARMV8 = 1 << 7,
MIPS = 1 << 8,
Alpha = 1 << 9,
HPPA = 1 << 10,
IA64 = 1 << 11
}
}

@ -0,0 +1,26 @@
using MoonWorks.Graphics;
namespace ProjectName.Graphics
{
public class Framebuffers
{
public Framebuffer ExampleFramebuffer { get; }
public Framebuffers(
GraphicsDevice graphicsDevice,
RenderPasses renderPasses,
RenderTargets renderTargets,
uint renderDimensionsX,
uint renderDimensionsY
) {
ExampleFramebuffer = new Framebuffer(
graphicsDevice,
renderDimensionsX,
renderDimensionsY,
renderPasses.ExampleRenderPass,
null,
renderTargets.ExampleRenderTarget
);
}
}
}

@ -0,0 +1,24 @@
using MoonWorks.Graphics;
namespace ProjectName.Graphics
{
public class RenderPasses
{
public RenderPass ExampleRenderPass { get; }
public RenderPasses(GraphicsDevice graphicsDevice)
{
var clearPassDescription = new ColorTargetDescription
{
Format = TextureFormat.R8G8B8A8,
LoadOp = LoadOp.Clear,
StoreOp = StoreOp.Store,
MultisampleCount = SampleCount.One
};
ExampleRenderPass = new RenderPass(
graphicsDevice,
clearPassDescription
);
}
}
}

@ -0,0 +1,23 @@
using MoonWorks.Graphics;
namespace ProjectName.Graphics
{
public class RenderTargets
{
public RenderTarget ExampleRenderTarget { get; }
public RenderTargets(
GraphicsDevice graphicsDevice,
uint renderDimensionsX,
uint renderDimensionsY
) {
ExampleRenderTarget = RenderTarget.CreateBackedRenderTarget(
graphicsDevice,
renderDimensionsX,
renderDimensionsY,
TextureFormat.R8G8B8A8,
false
);
}
}
}

@ -0,0 +1,31 @@
using MoonWorks.Graphics;
namespace ProjectName.Graphics
{
public class GraphicsObjects
{
public RenderTargets RenderTargets { get; }
public Framebuffers Framebuffers { get; }
public RenderPasses RenderPasses { get; }
public GraphicsObjects(
GraphicsDevice graphicsDevice,
uint renderDimensionsX,
uint renderDimensionsY
) {
RenderPasses = new RenderPasses(graphicsDevice);
RenderTargets = new RenderTargets(
graphicsDevice,
renderDimensionsX,
renderDimensionsY
);
Framebuffers = new Framebuffers(
graphicsDevice,
RenderPasses,
RenderTargets,
renderDimensionsX,
renderDimensionsY
);
}
}
}

@ -0,0 +1,47 @@
using System;
using System.IO;
using System.Runtime.InteropServices;
using MoonWorks;
using MoonWorks.Window;
namespace ProjectName
{
class Program
{
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetDllDirectory(string lpPathName);
static void Main(string[] args)
{
#if NETCOREAPP
DllMap.Initialise(false);
#endif
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
SetDllDirectory(Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
Environment.Is64BitProcess ? "x64" : "x86"
));
}
WindowCreateInfo windowCreateInfo = new WindowCreateInfo
{
WindowWidth = 1280,
WindowHeight = 720,
WindowTitle = "ProjectName",
ScreenMode = ScreenMode.Windowed
};
ProjectNameGame game = new ProjectNameGame(
windowCreateInfo,
MoonWorks.Graphics.PresentMode.FIFORelaxed,
true
);
game.Run();
}
}
}

@ -0,0 +1,31 @@
<Project>
<PropertyGroup>
<BaseIntermediateOutputPath>obj\$(MSBuildProjectName)</BaseIntermediateOutputPath>
<Platforms>x64;x86</Platforms>
</PropertyGroup>
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetName>ProjectName</TargetName>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<LangVersion>8.0</LangVersion>
<StartupObject>ProjectName.Program</StartupObject>
<AssemblyName>ProjectName</AssemblyName>
<RootNamespace>ProjectName</RootNamespace>
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ApplicationIcon />
</PropertyGroup>
<ItemGroup>
<Content Include="Content\**\*.*">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\lib\MoonWorks\MoonWorks.csproj" />
</ItemGroup>
<Import Project=".\CopyMoonlibs.targets" />
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
</Project>

@ -0,0 +1,34 @@
<Project>
<PropertyGroup>
<BaseIntermediateOutputPath>obj\$(MSBuildProjectName)</BaseIntermediateOutputPath>
<Platforms>x64;x86</Platforms>
</PropertyGroup>
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net472</TargetFramework>
<TargetName>ProjectName</TargetName>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<LangVersion>8.0</LangVersion>
<StartupObject>ProjectName.Program</StartupObject>
<AssemblyName>ProjectName</AssemblyName>
<RootNamespace>ProjectName</RootNamespace>
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ApplicationIcon />
</PropertyGroup>
<PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);DllMap.cs</DefaultItemExcludes>
</PropertyGroup>
<ItemGroup>
<Content Include="Content\**\*.*">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\lib\MoonWorks\MoonWorks.csproj" />
</ItemGroup>
<Import Project=".\CopyMoonlibs.targets" />
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
</Project>

@ -0,0 +1,63 @@
using MoonWorks.Graphics;
using MoonWorks.Window;
using MoonWorks;
using ProjectName.Graphics;
namespace ProjectName
{
class ProjectNameGame : Game
{
private GraphicsObjects GraphicsObjects { get; }
private int RenderWidth { get; }
private int RenderHeight { get; }
public ProjectNameGame(
WindowCreateInfo windowCreateInfo,
PresentMode presentMode,
bool debugMode
) : base(windowCreateInfo, presentMode, 60, debugMode)
{
// Insert your game initialization logic here.
GraphicsObjects = new GraphicsObjects(
GraphicsDevice,
windowCreateInfo.WindowWidth,
windowCreateInfo.WindowHeight
);
RenderWidth = (int)windowCreateInfo.WindowWidth;
RenderHeight = (int)windowCreateInfo.WindowHeight;
}
protected override void Update(double dt)
{
// Insert your game update logic here.
}
protected override void Draw(double dt, double alpha)
{
// Replace this with your own drawing code.
var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
commandBuffer.BeginRenderPass(
GraphicsObjects.RenderPasses.ExampleRenderPass,
GraphicsObjects.Framebuffers.ExampleFramebuffer,
new Rect
{
X = 0,
Y = 0,
W = RenderWidth,
H = RenderHeight
},
Color.CornflowerBlue.ToVector4()
);
commandBuffer.QueuePresent(
GraphicsObjects.RenderTargets.ExampleRenderTarget.TextureSlice,
Filter.Nearest
);
GraphicsDevice.Submit(commandBuffer);
}
}
}

@ -0,0 +1,43 @@
# MoonWorksTemplate
Template and build tasks for developing a cross-platform multi-target .NET Framework, Mono, and .NET 5 MoonWorks project in VSCode.
The generated solution file will also work in regular Visual Studio.
## Features
- Includes project boilerplate code
- Build tasks for both .NET Framework, Mono, and .NET 5 side by side
- VSCode debugger integration
## Requirements
- [Git](https://git-scm.com/) or [Git for Windows](https://gitforwindows.org/) on Windows
- [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0)
- [.NET Framework 4.7.2 Developer Pack](https://dotnet.microsoft.com/download/dotnet-framework/net472) on Windows
- [Build Tools for Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) on Windows
- [Mono](https://www.mono-project.com/) on OSX or Linux
- [Visual Studio Code](https://code.visualstudio.com/)
- [VSCode C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp)
- [VSCode Mono Debug Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.mono-debug) if debugging using Mono
## Installation
- Make sure you have Git Bash from Git for Windows if you are on Windows
- Download this repository
- Run `install.sh`
- Move the newly created project directory wherever you want
- On Windows, add `C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin` to your system environment PATH variable after installing Build Tools for VS 2019
## Usage
- Open the project directory in VSCode
- Press Ctrl-Shift-B to open the build tasks menu
- `Framework` tasks use .NET Framework to build and run (Windows only)
- `Mono` tasks use Mono to build and run
- `5` tasks use .NET 5 to build and run
- Press F5 to build and debug
## Acknowledgments
Thanks to Andrew Russell and Caleb Cornett's FNA templates for a starting point for this template.

@ -0,0 +1,119 @@
#!/bin/bash
# Author: Evan Hemsley
# Usage: ./install.sh
# This file is heavily borrowed from Caleb Cornett's template install script.
# Get the directory of this script
MY_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
MOONWORKS_VERSION=0.1.0
readlinkf(){ perl -MCwd -e 'print Cwd::abs_path shift' "$1";}
# Checks if git is installed
function checkGit()
{
git --version > /dev/null 2>&1
if [ ! $? -eq 0 ]; then
echo >&2 "ERROR: Git is not installed. Please install git to download MoonWorks."
exit 1
fi
}
# Pulls MoonWorks from github
function pullMoonWorks()
{
checkGit
cd lib
git submodule add https://gitea.moonside.games/MoonsideGames/MoonWorks.git
git checkout $MOONWORKS_VERSION
cd ..
echo "Updating to the latest release of MoonWorks..."
git submodule update --init --recursive
if [ $? -eq 0 ]; then
echo "Finished updating!"
else
echo >&2 "ERROR: Unable to update."
exit 1
fi
}
# Downloads and extracts prepackaged archive of native libraries ("moonlibs")
function getLibs()
{
# Downloading
echo "Downloading latest moonlibs..."
curl http://moonside.games/files/moonlibs.tar.bz2 > "$MY_DIR/moonlibs.tar.bz2"
if [ $? -eq 0 ]; then
echo "Finished downloading!"
else
>&2 echo "ERROR: Unable to download successfully."
exit 1
fi
# Decompressing
echo "Decompressing moonlibs..."
mkdir -p "$MY_DIR"
tar xjC "$MY_DIR" -f "$MY_DIR"/moonlibs.tar.bz2
if [ $? -eq 0 ]; then
echo "Finished decompressing!"
echo ""
rm "$MY_DIR"/moonlibs.tar.bz2
else
>&2 echo "ERROR: Unable to decompress successfully."
exit 1
fi
}
getLibs
read -p "Enter your project name or 'exit' to quit: " newProjectName
if [[ $newProjectName = 'exit' || -z "$newProjectName" ]]; then
exit 1
fi
NEW_PROJECT_DIR="$MY_DIR/../$newProjectName"
if [ -d "$NEW_PROJECT_DIR" ]; then
>&2 echo "ERROR: Directory already exists."
exit 1
fi
# copy everything into new dir
cp -R "$MY_DIR" "$NEW_PROJECT_DIR"
cd "$NEW_PROJECT_DIR"
files=(ProjectName.Core.sln ProjectName.Framework.sln .gitignore ProjectName/ProjectName.Core.csproj ProjectName/ProjectName.Framework.csproj ProjectName/ProjectNameGame.cs ProjectName/Program.cs ProjectName/Graphics/GraphicsObjects.cs ProjectName/Graphics/Containers/Framebuffers.cs ProjectName/Graphics/Containers/RenderPasses.cs ProjectName/Graphics/Containers/RenderTargets.cs .vscode/tasks.json .vscode/launch.json)
for file in "${files[@]}"; do
sed -i -e "s/ProjectName/$newProjectName/g" "./$file"
if [ "$(uname)" == "Darwin" ]; then
rm ./${file}-e
fi
done
mv ./ProjectName.Core.sln "./$newProjectName.Core.sln"
mv ./ProjectName.Framework.sln "./$newProjectName.Framework.sln"
mv ./ProjectName/ProjectName.Core.csproj "./ProjectName/$newProjectName.Core.csproj"
mv ./ProjectName/ProjectName.Framework.csproj "./ProjectName/$newProjectName.Framework.csproj"
mv ./ProjectName/ProjectNameGame.cs ./ProjectName/${newProjectName}Game.cs
mv ./ProjectName "./$newProjectName"
rm ./install.sh
rm ./LICENSE
rm -rf .git
git init
git branch -m main
mkdir lib
pullMoonWorks
dotnet sln ${newProjectName}.Framework.sln add lib/MoonWorks/MoonWorks.csproj
dotnet sln ${newProjectName}.Core.sln add lib/MoonWorks/MoonWorks.csproj
echo "Project $newProjectName created at: "
if [ "$(uname)" == "Darwin" ]; then
echo $(readlinkf $NEW_PROJECT_DIR)
else
echo $(readlink -f $NEW_PROJECT_DIR)
fi
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