MoonWorksGraphicsTests/Program.cs

110 lines
2.2 KiB
C#

using System;
using MoonWorks;
using MoonWorks.Graphics;
namespace MoonWorksGraphicsTests;
class Program : Game
{
Example[] Examples =
[
new ClearScreenExample(),
new ClearScreen_MultiWindowExample(),
new BasicStencilExample(),
new BasicTriangleExample(),
new CompressedTexturesExample(),
new BasicComputeExample(),
new ComputeUniformsExample(),
new CopyTextureExample(),
new CubeExample(),
new CullFaceExample(),
new DepthMSAAExample(),
new DrawIndirectExample(),
new GetBufferDataExample()
];
int ExampleIndex = 0;
public Program(
WindowCreateInfo windowCreateInfo,
FrameLimiterSettings frameLimiterSettings,
BackendFlags preferredBackends,
int targetTimestep = 60,
bool debugMode = false
) : base(windowCreateInfo, frameLimiterSettings, preferredBackends, targetTimestep, debugMode)
{
Examples[ExampleIndex].Init(MainWindow, GraphicsDevice, Inputs);
}
protected override void Update(TimeSpan delta)
{
if (Inputs.Keyboard.IsPressed(MoonWorks.Input.KeyCode.Q))
{
Examples[ExampleIndex].Destroy();
ExampleIndex -= 1;
if (ExampleIndex < 0)
{
ExampleIndex = Examples.Length - 1;
}
Examples[ExampleIndex].Init(MainWindow, GraphicsDevice, Inputs);
}
else if (Inputs.Keyboard.IsPressed(MoonWorks.Input.KeyCode.E))
{
Examples[ExampleIndex].Destroy();
ExampleIndex = (ExampleIndex + 1) % Examples.Length;
Examples[ExampleIndex].Init(MainWindow, GraphicsDevice, Inputs);
}
else
{
Examples[ExampleIndex].Update(delta);
}
}
protected override void Draw(double alpha)
{
Examples[ExampleIndex].Draw(alpha);
}
protected override void Destroy()
{
Examples[ExampleIndex].Destroy();
}
static void Main(string[] args)
{
var debugMode = false;
#if DEBUG
debugMode = true;
#endif
var windowCreateInfo = new WindowCreateInfo(
"MoonWorksGraphicsTests",
640,
480,
ScreenMode.Windowed,
SwapchainComposition.SDR,
PresentMode.VSync
);
var frameLimiterSettings = new FrameLimiterSettings(
FrameLimiterMode.Capped,
60
);
var game = new Program(
windowCreateInfo,
frameLimiterSettings,
BackendFlags.Vulkan | BackendFlags.D3D11 | BackendFlags.Metal,
60,
debugMode
);
game.Run();
}
}