MoonWorksGraphicsTests/Common/Content/Shaders/Source/TexturedQuad2DArray.frag

18 lines
301 B
GLSL

#version 450
layout (location = 0) in vec2 TexCoord;
layout (location = 0) out vec4 FragColor;
layout(binding = 0, set = 1) uniform sampler2DArray Sampler;
layout (binding = 0, set = 3) uniform UniformBlock
{
float depth;
};
void main()
{
FragColor = texture(Sampler, vec3(TexCoord, depth));
}