MoonWorksGraphicsTests/MoonWorks.Test.Common/Content/Shaders/Source/InstancedSpriteBatch.frag

14 lines
262 B
GLSL

#version 450
layout(location = 0) in vec2 inTexCoord;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec4 FragColor;
layout(binding = 0, set = 1) uniform sampler2D Sampler;
void main()
{
FragColor = texture(Sampler, inTexCoord) * inColor;
}