MoonWorksGraphicsTests/CompressedTextures
TheSpydog b1469f9775 Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
2023-01-21 00:57:25 +00:00
..
CompressedTextures.csproj Added CompressedTextures test 2023-01-06 20:53:33 -05:00
CompressedTexturesGame.cs Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00