86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
using MoonWorks;
|
|
using MoonWorks.Graphics;
|
|
|
|
namespace MoonWorks.Test
|
|
{
|
|
class WindowResizingGame : Game
|
|
{
|
|
private GraphicsPipeline pipeline;
|
|
|
|
private int currentResolutionIndex;
|
|
private record struct Res(uint Width, uint Height);
|
|
private Res[] resolutions = new Res[]
|
|
{
|
|
new Res(640, 480),
|
|
new Res(1280, 720),
|
|
new Res(1024, 1024),
|
|
new Res(1600, 900),
|
|
new Res(1920, 1080),
|
|
new Res(3200, 1800),
|
|
new Res(3840, 2160),
|
|
};
|
|
|
|
public WindowResizingGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
|
|
{
|
|
ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
|
|
ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
|
|
|
|
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
|
|
MainWindow.SwapchainFormat,
|
|
vertShaderModule,
|
|
fragShaderModule
|
|
);
|
|
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
|
}
|
|
|
|
protected override void Update(System.TimeSpan delta)
|
|
{
|
|
int prevResolutionIndex = currentResolutionIndex;
|
|
|
|
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
|
|
{
|
|
currentResolutionIndex -= 1;
|
|
if (currentResolutionIndex < 0)
|
|
{
|
|
currentResolutionIndex = resolutions.Length - 1;
|
|
}
|
|
}
|
|
|
|
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
|
|
{
|
|
currentResolutionIndex += 1;
|
|
if (currentResolutionIndex >= resolutions.Length)
|
|
{
|
|
currentResolutionIndex = 0;
|
|
}
|
|
}
|
|
|
|
if (prevResolutionIndex != currentResolutionIndex)
|
|
{
|
|
Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]);
|
|
MainWindow.SetWindowSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height);
|
|
}
|
|
}
|
|
|
|
protected override void Draw(double alpha)
|
|
{
|
|
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
|
|
Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
|
|
if (backbuffer != null)
|
|
{
|
|
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
|
|
cmdbuf.BindGraphicsPipeline(pipeline);
|
|
cmdbuf.DrawPrimitives(0, 1, 0, 0);
|
|
cmdbuf.EndRenderPass();
|
|
}
|
|
GraphicsDevice.Submit(cmdbuf);
|
|
}
|
|
|
|
public static void Main(string[] args)
|
|
{
|
|
WindowResizingGame game = new WindowResizingGame();
|
|
game.Run();
|
|
}
|
|
}
|
|
}
|