MoonWorksGraphicsTests/MoonWorks.Test.Common/Content/Shaders/Compiled
Caleb Cornett eb09cf3bb9 Add InstancingAndOffsets test 2023-01-22 15:14:23 -05:00
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CalculateSquaresCompute.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
FillTextureCompute.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
GradientTextureCompute.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
PositionColorVert.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
PositionColorVertInstanced.refresh Add InstancingAndOffsets test 2023-01-22 15:14:23 -05:00
PositionColorVertWithMatrix.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
RawTriangleVertices.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
SkyboxFrag.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
SkyboxVert.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
SolidColor.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
TexturedDepthQuadFrag.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
TexturedQuadFrag.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
TexturedQuadFragWithMultiplyColor.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
TexturedQuadVert.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
TexturedQuadVertWithMatrix.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00