.. |
CalculateSquaresCompute.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
FillTextureCompute.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
GradientTextureCompute.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
PositionColorVert.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
PositionColorVertInstanced.refresh
|
Add InstancingAndOffsets test
|
2023-01-22 15:14:23 -05:00 |
PositionColorVertWithMatrix.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
RawTriangleVertices.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
SkyboxFrag.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
SkyboxVert.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
SolidColor.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
TexturedDepthQuadFrag.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
TexturedQuadFrag.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
TexturedQuadFragWithMultiplyColor.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
TexturedQuadVert.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |
TexturedQuadVertWithMatrix.refresh
|
Use .refresh shaders instead of .spv (#1)
|
2023-01-21 00:57:25 +00:00 |