86 lines
2.5 KiB
C#
86 lines
2.5 KiB
C#
using MoonWorks;
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using MoonWorks.Graphics;
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namespace MoonWorks.Test
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{
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class WindowResizingGame : Game
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{
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private GraphicsPipeline pipeline;
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private int currentResolutionIndex;
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private record struct Res(uint Width, uint Height);
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private Res[] resolutions = new Res[]
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{
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new Res(640, 480),
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new Res(1280, 720),
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new Res(1024, 1024),
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new Res(1600, 900),
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new Res(1920, 1080),
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new Res(3200, 1800),
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new Res(3840, 2160),
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};
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public WindowResizingGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.PreferredBackends, 60, true)
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{
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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fragShaderModule
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);
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pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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}
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protected override void Update(System.TimeSpan delta)
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{
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int prevResolutionIndex = currentResolutionIndex;
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
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{
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currentResolutionIndex -= 1;
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if (currentResolutionIndex < 0)
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{
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currentResolutionIndex = resolutions.Length - 1;
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}
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}
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
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{
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currentResolutionIndex += 1;
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if (currentResolutionIndex >= resolutions.Length)
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{
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currentResolutionIndex = 0;
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}
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}
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if (prevResolutionIndex != currentResolutionIndex)
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{
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Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]);
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MainWindow.SetWindowSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height);
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}
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}
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protected override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
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if (backbuffer != null)
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{
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, WriteOptions.Cycle, Color.Black));
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cmdbuf.BindGraphicsPipeline(pipeline);
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cmdbuf.DrawPrimitives(0, 1);
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public static void Main(string[] args)
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{
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WindowResizingGame game = new WindowResizingGame();
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game.Run();
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}
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}
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}
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