MoonWorksGraphicsTests/MoonWorks.Test.Common/Content/Shaders/Compiled
TheSpydog b1469f9775 Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
2023-01-21 00:57:25 +00:00
..
CalculateSquaresCompute.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
FillTextureCompute.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
GradientTextureCompute.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
PositionColorVert.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
PositionColorVertWithMatrix.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
RawTriangleVertices.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
SkyboxFrag.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
SkyboxVert.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
SolidColor.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
TexturedDepthQuadFrag.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
TexturedQuadFrag.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
TexturedQuadFragWithMultiplyColor.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
TexturedQuadVert.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00
TexturedQuadVertWithMatrix.refresh Use .refresh shaders instead of .spv (#1) 2023-01-21 00:57:25 +00:00