MoonWorksGraphicsTests/ClearScreen_MultiWindow/ClearScreen_MultiWindowGame.cs

63 lines
1.8 KiB
C#

using MoonWorks;
using MoonWorks.Graphics;
namespace MoonWorks.Test
{
class ClearScreen_MultiWindowGame : Game
{
private Window secondaryWindow;
public ClearScreen_MultiWindowGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.PreferredBackends, 60, true)
{
var (windowX, windowY) = MainWindow.Position;
MainWindow.SetPosition(windowX - 360, windowY);
secondaryWindow = new Window(
new WindowCreateInfo("Secondary Window", 640, 480, ScreenMode.Windowed, PresentMode.FIFO, false, false),
GraphicsDevice.WindowFlags
);
(windowX, windowY) = secondaryWindow.Position;
secondaryWindow.SetPosition(windowX + 360, windowY);
GraphicsDevice.ClaimWindow(secondaryWindow, PresentMode.FIFO);
}
protected override void Update(System.TimeSpan delta) { }
protected override void Draw(double alpha)
{
CommandBuffer cmdbuf;
Texture? backbuffer;
if (MainWindow.Claimed)
{
cmdbuf = GraphicsDevice.AcquireCommandBuffer();
backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
if (backbuffer != null)
{
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, WriteOptions.SafeDiscard, Color.CornflowerBlue));
cmdbuf.EndRenderPass();
}
GraphicsDevice.Submit(cmdbuf);
}
if (secondaryWindow.Claimed)
{
cmdbuf = GraphicsDevice.AcquireCommandBuffer();
backbuffer = cmdbuf.AcquireSwapchainTexture(secondaryWindow);
if (backbuffer != null)
{
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, WriteOptions.SafeDiscard, Color.Aquamarine));
cmdbuf.EndRenderPass();
}
GraphicsDevice.Submit(cmdbuf);
}
}
public static void Main(string[] args)
{
ClearScreen_MultiWindowGame game = new ClearScreen_MultiWindowGame();
game.Run();
}
}
}