MoonWorksGraphicsTests/MoonWorks.Test.Common/Content/Shaders/Source/TexturedQuadVert.vert

13 lines
215 B
GLSL

#version 450
layout (location = 0) in vec3 Position;
layout (location = 1) in vec2 TexCoord;
layout (location = 0) out vec2 outTexCoord;
void main()
{
outTexCoord = TexCoord;
gl_Position = vec4(Position, 1);
}