MoonWorksGraphicsTests/MoonWorks.Test.Common/Content/Shaders/Source/RawTriangleVertices.vert

27 lines
378 B
GLSL

#version 450
layout (location = 0) out vec4 outColor;
void main()
{
vec2 pos;
if (gl_VertexIndex == 0)
{
pos = vec2(-1, 1);
outColor = vec4(1, 0, 0, 1);
}
else if (gl_VertexIndex == 1)
{
pos = vec2(1, 1);
outColor = vec4(0, 1, 0, 1);
}
else if (gl_VertexIndex == 2)
{
pos = vec2(0, -1);
outColor = vec4(0, 0, 1, 1);
}
gl_Position = vec4(pos, 0, 1);
}