52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using MoonWorks;
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using MoonWorks.Graphics;
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namespace MoonWorks.Test
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{
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class ClearScreen_MultiWindowGame : Game
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{
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private Window secondaryWindow;
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public ClearScreen_MultiWindowGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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secondaryWindow = new Window(
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new WindowCreateInfo("Secondary Window", 640, 480, ScreenMode.Windowed, PresentMode.FIFO, false, false),
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GraphicsDevice.WindowFlags
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);
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GraphicsDevice.ClaimWindow(secondaryWindow, PresentMode.FIFO);
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}
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protected override void Update(System.TimeSpan delta) { }
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protected override void Draw(double alpha)
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{
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CommandBuffer cmdbuf;
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Texture? backbuffer;
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cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
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if (backbuffer != null)
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{
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.CornflowerBlue));
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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backbuffer = cmdbuf.AcquireSwapchainTexture(secondaryWindow);
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if (backbuffer != null)
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{
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Aquamarine));
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public static void Main(string[] args)
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{
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ClearScreen_MultiWindowGame game = new ClearScreen_MultiWindowGame();
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game.Run();
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}
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}
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}
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