120 lines
2.6 KiB
C#
120 lines
2.6 KiB
C#
using System;
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using MoonWorks;
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using MoonWorks.Graphics;
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namespace MoonWorksGraphicsTests;
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class Program : Game
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{
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Example[] Examples =
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[
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new ClearScreenExample(),
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new ClearScreen_MultiWindowExample(),
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new BasicStencilExample(),
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new BasicTriangleExample(),
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new CompressedTexturesExample(),
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new BasicComputeExample(),
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new ComputeUniformsExample(),
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new CopyTextureExample(),
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new CubeExample(),
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new CullFaceExample(),
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new DepthMSAAExample(),
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new DrawIndirectExample(),
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new GetBufferDataExample(),
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new InstancingAndOffsetsExample(),
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new MSAACubeExample(),
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new MSAAExample(),
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new RenderTexture2DArrayExample(),
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new RenderTexture2DExample(),
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new RenderTextureCubeExample(),
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new RenderTextureMipmapsExample(),
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new StoreLoadExample(),
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new Texture3DCopyExample()
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];
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int ExampleIndex = 0;
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public Program(
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WindowCreateInfo windowCreateInfo,
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FrameLimiterSettings frameLimiterSettings,
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BackendFlags preferredBackends,
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int targetTimestep = 60,
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bool debugMode = false
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) : base(windowCreateInfo, frameLimiterSettings, preferredBackends, targetTimestep, debugMode)
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{
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Logger.LogInfo("Welcome to the MoonWorks Graphics Tests program! Press Q and E to cycle through examples!");
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Examples[ExampleIndex].Init(MainWindow, GraphicsDevice, Inputs);
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}
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protected override void Update(TimeSpan delta)
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{
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if (Inputs.Keyboard.IsPressed(MoonWorks.Input.KeyCode.Q))
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{
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Examples[ExampleIndex].Destroy();
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ExampleIndex -= 1;
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if (ExampleIndex < 0)
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{
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ExampleIndex = Examples.Length - 1;
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}
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Examples[ExampleIndex].Init(MainWindow, GraphicsDevice, Inputs);
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}
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else if (Inputs.Keyboard.IsPressed(MoonWorks.Input.KeyCode.E))
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{
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Examples[ExampleIndex].Destroy();
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ExampleIndex = (ExampleIndex + 1) % Examples.Length;
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Examples[ExampleIndex].Init(MainWindow, GraphicsDevice, Inputs);
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}
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else
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{
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Examples[ExampleIndex].Update(delta);
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}
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}
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protected override void Draw(double alpha)
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{
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Examples[ExampleIndex].Draw(alpha);
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}
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protected override void Destroy()
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{
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Examples[ExampleIndex].Destroy();
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}
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static void Main(string[] args)
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{
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var debugMode = false;
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#if DEBUG
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debugMode = true;
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#endif
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var windowCreateInfo = new WindowCreateInfo(
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"MoonWorksGraphicsTests",
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640,
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480,
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ScreenMode.Windowed,
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SwapchainComposition.SDR,
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PresentMode.VSync
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);
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var frameLimiterSettings = new FrameLimiterSettings(
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FrameLimiterMode.Capped,
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60
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);
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var game = new Program(
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windowCreateInfo,
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frameLimiterSettings,
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BackendFlags.Vulkan | BackendFlags.D3D11 | BackendFlags.Metal,
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60,
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debugMode
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);
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game.Run();
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}
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}
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