MoonWorksGraphicsTests/Common/Content/Shaders/Source/PositionSampler.vert

15 lines
284 B
GLSL

#version 450
layout (location = 0) in vec3 Position;
layout (location = 1) in vec2 TexCoord;
layout (location = 0) out vec4 outColor;
layout(set = 0, binding = 0) uniform sampler2D Sampler;
void main()
{
outColor = texture(Sampler, TexCoord);
gl_Position = vec4(Position, 1);
}