185 lines
4.8 KiB
C#
185 lines
4.8 KiB
C#
using System.Runtime.InteropServices;
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Input;
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using MoonWorks.Math.Float;
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namespace MoonWorksGraphicsTests
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{
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class CopyTextureExample : Example
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{
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private Texture OriginalTexture;
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private Texture TextureCopy;
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private Texture TextureSmall;
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public override unsafe void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
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{
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Window = window;
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GraphicsDevice = graphicsDevice;
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Window.SetTitle("CopyTexture");
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// Create and populate the GPU resources
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var resourceUploader = new ResourceUploader(GraphicsDevice);
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OriginalTexture = resourceUploader.CreateTexture2DFromCompressed(
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TestUtils.GetTexturePath("ravioli.png")
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);
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resourceUploader.Upload();
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resourceUploader.Dispose();
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// Load the texture bytes so we can compare them.
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var pixels = ImageUtils.GetPixelDataFromFile(
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TestUtils.GetTexturePath("ravioli.png"),
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out var width,
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out var height,
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out var byteCount
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);
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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var textureCreateInfo = new TextureCreateInfo
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{
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Width = OriginalTexture.Width,
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Height = OriginalTexture.Height,
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Depth = OriginalTexture.Depth,
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IsCube = OriginalTexture.IsCube,
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LayerCount = OriginalTexture.LayerCount,
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LevelCount = OriginalTexture.LevelCount,
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SampleCount = OriginalTexture.SampleCount,
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Format = OriginalTexture.Format,
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UsageFlags = OriginalTexture.UsageFlags
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};
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// Create a 1:1 copy of the texture
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TextureCopy = new Texture(GraphicsDevice, textureCreateInfo);
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// Create a download transfer buffer
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TransferBuffer compareBuffer = new TransferBuffer(
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GraphicsDevice,
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TransferUsage.Texture,
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TransferBufferMapFlags.Read,
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byteCount
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);
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var copyPass = cmdbuf.BeginCopyPass();
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copyPass.CopyTextureToTexture(
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OriginalTexture,
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TextureCopy,
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false
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);
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cmdbuf.EndCopyPass(copyPass);
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// Create a half-sized copy of this texture
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textureCreateInfo.Width /= 2;
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textureCreateInfo.Height /= 2;
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textureCreateInfo.UsageFlags |= TextureUsageFlags.ColorTarget;
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TextureSmall = new Texture(GraphicsDevice, textureCreateInfo);
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// Render the half-size copy
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cmdbuf.Blit(OriginalTexture, TextureSmall, Filter.Linear, false);
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// Copy the texture to a transfer buffer
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copyPass = cmdbuf.BeginCopyPass();
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copyPass.DownloadFromTexture(
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TextureCopy,
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compareBuffer,
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new BufferImageCopy(0, 0, 0)
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);
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cmdbuf.EndCopyPass(copyPass);
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var fence = GraphicsDevice.SubmitAndAcquireFence(cmdbuf);
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GraphicsDevice.WaitForFence(fence);
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GraphicsDevice.ReleaseFence(fence);
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// Compare the original bytes to the copied bytes.
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var copiedBytes = NativeMemory.Alloc(byteCount);
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var copiedSpan = new System.Span<byte>(copiedBytes, (int) byteCount);
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compareBuffer.GetData(copiedSpan);
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var originalSpan = new System.Span<byte>(pixels, (int)byteCount);
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if (System.MemoryExtensions.SequenceEqual(originalSpan, copiedSpan))
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{
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Logger.LogInfo("SUCCESS! Original texture bytes and the downloaded bytes match!");
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}
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else
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{
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Logger.LogError("FAIL! Original texture bytes do not match downloaded bytes!");
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}
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RefreshCS.Refresh.Refresh_Image_Free(pixels);
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NativeMemory.Free(copiedBytes);
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}
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public override void Update(System.TimeSpan delta) { }
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public override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
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if (swapchainTexture != null)
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{
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var clearPass = cmdbuf.BeginRenderPass(
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new ColorAttachmentInfo(swapchainTexture, false, Color.Black)
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);
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cmdbuf.EndRenderPass(clearPass);
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cmdbuf.Blit(
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OriginalTexture,
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new TextureRegion
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{
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TextureSlice = swapchainTexture,
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Width = swapchainTexture.Width / 2,
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Height = swapchainTexture.Height / 2,
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Depth = 1
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},
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Filter.Nearest,
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false
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);
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cmdbuf.Blit(
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TextureCopy,
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new TextureRegion
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{
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TextureSlice = swapchainTexture,
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X = swapchainTexture.Width / 2,
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Y = 0,
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Width = swapchainTexture.Width / 2,
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Height = swapchainTexture.Height / 2,
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Depth = 1
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},
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Filter.Nearest,
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false
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);
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cmdbuf.Blit(
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TextureSmall,
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new TextureRegion
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{
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TextureSlice = swapchainTexture,
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X = swapchainTexture.Width / 4,
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Y = swapchainTexture.Height / 2,
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Width = swapchainTexture.Width / 2,
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Height = swapchainTexture.Height / 2,
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Depth = 1
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},
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Filter.Nearest,
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false
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);
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public override void Destroy()
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{
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OriginalTexture.Dispose();
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TextureCopy.Dispose();
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TextureSmall.Dispose();
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}
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}
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}
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