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cc23f71c60
...
c7aefe4b3a
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@ -7,7 +7,7 @@
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||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -51,7 +51,11 @@ namespace MoonWorks.Test
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||||||
vertShaderModule,
|
vertShaderModule,
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||||||
fragShaderModule
|
fragShaderModule
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||||||
);
|
);
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drawPipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
|
drawPipelineCreateInfo.VertexInputState = new VertexInputState(
|
||||||
|
VertexBinding.Create<PositionTextureVertex>(),
|
||||||
|
VertexAttribute.Create<PositionTextureVertex>("Position", 0),
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||||||
|
VertexAttribute.Create<PositionTextureVertex>("TexCoord", 1)
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||||||
|
);
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drawPipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
|
drawPipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
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||||||
|
|
||||||
drawPipeline = new GraphicsPipeline(
|
drawPipeline = new GraphicsPipeline(
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|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -52,7 +52,11 @@ namespace MoonWorks.Test
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vertShaderModule,
|
vertShaderModule,
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fragShaderModule
|
fragShaderModule
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||||||
);
|
);
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drawPipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
|
drawPipelineCreateInfo.VertexInputState = new VertexInputState(
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|
VertexBinding.Create<PositionTextureVertex>(),
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|
VertexAttribute.Create<PositionTextureVertex>("Position", 0),
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|
VertexAttribute.Create<PositionTextureVertex>("TexCoord", 1)
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|
);
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drawPipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
|
drawPipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
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|
|
||||||
drawPipeline = new GraphicsPipeline(
|
drawPipeline = new GraphicsPipeline(
|
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|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -165,7 +165,11 @@ namespace MoonWorks.Test
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),
|
),
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DepthStencilState = DepthStencilState.DepthReadWrite,
|
DepthStencilState = DepthStencilState.DepthReadWrite,
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||||||
VertexShaderInfo = GraphicsShaderInfo.Create<ViewProjectionUniforms>(cubeVertShaderModule, "main", 0),
|
VertexShaderInfo = GraphicsShaderInfo.Create<ViewProjectionUniforms>(cubeVertShaderModule, "main", 0),
|
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VertexInputState = VertexInputState.CreateSingleBinding<PositionColorVertex>(),
|
VertexInputState = new VertexInputState(
|
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|
VertexBinding.Create<PositionColorVertex>(),
|
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|
VertexAttribute.Create<PositionColorVertex>("Position", 0),
|
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|
VertexAttribute.Create<PositionColorVertex>("Color", 1)
|
||||||
|
),
|
||||||
PrimitiveType = PrimitiveType.TriangleList,
|
PrimitiveType = PrimitiveType.TriangleList,
|
||||||
FragmentShaderInfo = GraphicsShaderInfo.Create(cubeFragShaderModule, "main", 0),
|
FragmentShaderInfo = GraphicsShaderInfo.Create(cubeFragShaderModule, "main", 0),
|
||||||
RasterizerState = RasterizerState.CW_CullBack,
|
RasterizerState = RasterizerState.CW_CullBack,
|
||||||
|
@ -189,7 +193,10 @@ namespace MoonWorks.Test
|
||||||
),
|
),
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DepthStencilState = DepthStencilState.DepthReadWrite,
|
DepthStencilState = DepthStencilState.DepthReadWrite,
|
||||||
VertexShaderInfo = GraphicsShaderInfo.Create<ViewProjectionUniforms>(skyboxVertShaderModule, "main", 0),
|
VertexShaderInfo = GraphicsShaderInfo.Create<ViewProjectionUniforms>(skyboxVertShaderModule, "main", 0),
|
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VertexInputState = VertexInputState.CreateSingleBinding<PositionVertex>(),
|
VertexInputState = new VertexInputState(
|
||||||
|
VertexBinding.Create<PositionVertex>(),
|
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|
VertexAttribute.Create<PositionVertex>("Position", 0)
|
||||||
|
),
|
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PrimitiveType = PrimitiveType.TriangleList,
|
PrimitiveType = PrimitiveType.TriangleList,
|
||||||
FragmentShaderInfo = GraphicsShaderInfo.Create(skyboxFragShaderModule, "main", 1),
|
FragmentShaderInfo = GraphicsShaderInfo.Create(skyboxFragShaderModule, "main", 1),
|
||||||
RasterizerState = RasterizerState.CW_CullNone,
|
RasterizerState = RasterizerState.CW_CullNone,
|
||||||
|
@ -207,7 +214,11 @@ namespace MoonWorks.Test
|
||||||
blitVertShaderModule,
|
blitVertShaderModule,
|
||||||
blitFragShaderModule
|
blitFragShaderModule
|
||||||
);
|
);
|
||||||
blitPipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
|
blitPipelineCreateInfo.VertexInputState = new VertexInputState(
|
||||||
|
VertexBinding.Create<PositionTextureVertex>(),
|
||||||
|
VertexAttribute.Create<PositionTextureVertex>("Position", 0),
|
||||||
|
VertexAttribute.Create<PositionTextureVertex>("TexCoord", 1)
|
||||||
|
);
|
||||||
blitPipelineCreateInfo.FragmentShaderInfo = GraphicsShaderInfo.Create<DepthUniforms>(blitFragShaderModule, "main", 1);
|
blitPipelineCreateInfo.FragmentShaderInfo = GraphicsShaderInfo.Create<DepthUniforms>(blitFragShaderModule, "main", 1);
|
||||||
blitPipeline = new GraphicsPipeline(GraphicsDevice, blitPipelineCreateInfo);
|
blitPipeline = new GraphicsPipeline(GraphicsDevice, blitPipelineCreateInfo);
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -31,7 +31,11 @@ namespace MoonWorks.Test
|
||||||
vertShaderModule,
|
vertShaderModule,
|
||||||
fragShaderModule
|
fragShaderModule
|
||||||
);
|
);
|
||||||
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionColorVertex>();
|
pipelineCreateInfo.VertexInputState = new VertexInputState(
|
||||||
|
VertexBinding.Create<PositionColorVertex>(),
|
||||||
|
VertexAttribute.Create<PositionColorVertex>("Position", 0),
|
||||||
|
VertexAttribute.Create<PositionColorVertex>("Color", 1)
|
||||||
|
);
|
||||||
|
|
||||||
pipelineCreateInfo.RasterizerState = RasterizerState.CW_CullNone;
|
pipelineCreateInfo.RasterizerState = RasterizerState.CW_CullNone;
|
||||||
CW_CullNonePipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
CW_CullNonePipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
||||||
|
@ -95,8 +99,6 @@ namespace MoonWorks.Test
|
||||||
{
|
{
|
||||||
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
|
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
|
||||||
|
|
||||||
// Need to bind a pipeline before binding vertex buffers
|
|
||||||
cmdbuf.BindGraphicsPipeline(CW_CullNonePipeline);
|
|
||||||
if (useClockwiseWinding)
|
if (useClockwiseWinding)
|
||||||
{
|
{
|
||||||
cmdbuf.BindVertexBuffers(cwVertexBuffer);
|
cmdbuf.BindVertexBuffers(cwVertexBuffer);
|
||||||
|
@ -107,6 +109,7 @@ namespace MoonWorks.Test
|
||||||
}
|
}
|
||||||
|
|
||||||
cmdbuf.SetViewport(new Viewport(0, 0, 213, 240));
|
cmdbuf.SetViewport(new Viewport(0, 0, 213, 240));
|
||||||
|
cmdbuf.BindGraphicsPipeline(CW_CullNonePipeline);
|
||||||
cmdbuf.DrawPrimitives(0, 1, 0, 0);
|
cmdbuf.DrawPrimitives(0, 1, 0, 0);
|
||||||
|
|
||||||
cmdbuf.SetViewport(new Viewport(213, 0, 213, 240));
|
cmdbuf.SetViewport(new Viewport(213, 0, 213, 240));
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -23,7 +23,11 @@ namespace MoonWorks.Test
|
||||||
vertShaderModule,
|
vertShaderModule,
|
||||||
fragShaderModule
|
fragShaderModule
|
||||||
);
|
);
|
||||||
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionColorVertex>();
|
pipelineCreateInfo.VertexInputState = new VertexInputState(
|
||||||
|
VertexBinding.Create<PositionColorVertex>(),
|
||||||
|
VertexAttribute.Create<PositionColorVertex>("Position", 0),
|
||||||
|
VertexAttribute.Create<PositionColorVertex>("Color", 1)
|
||||||
|
);
|
||||||
graphicsPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
graphicsPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
||||||
|
|
||||||
// Create and populate the vertex buffer
|
// Create and populate the vertex buffer
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -45,7 +45,11 @@ namespace MoonWorks.Test
|
||||||
blitVertShaderModule,
|
blitVertShaderModule,
|
||||||
blitFragShaderModule
|
blitFragShaderModule
|
||||||
);
|
);
|
||||||
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
|
pipelineCreateInfo.VertexInputState = new VertexInputState(
|
||||||
|
VertexBinding.Create<PositionTextureVertex>(),
|
||||||
|
VertexAttribute.Create<PositionTextureVertex>("Position", 0),
|
||||||
|
VertexAttribute.Create<PositionTextureVertex>("TexCoord", 1)
|
||||||
|
);
|
||||||
pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
|
pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
|
||||||
blitPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
blitPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
||||||
|
|
||||||
|
@ -124,7 +128,7 @@ namespace MoonWorks.Test
|
||||||
rt,
|
rt,
|
||||||
Color.Black,
|
Color.Black,
|
||||||
currentSampleCount,
|
currentSampleCount,
|
||||||
StoreOp.Store
|
StoreOp.DontCare
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
cmdbuf.BindGraphicsPipeline(msaaPipelines[(int) currentSampleCount]);
|
cmdbuf.BindGraphicsPipeline(msaaPipelines[(int) currentSampleCount]);
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>library</OutputType>
|
<OutputType>library</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -5,7 +5,7 @@ using MoonWorks.Math.Float;
|
||||||
namespace MoonWorks.Test
|
namespace MoonWorks.Test
|
||||||
{
|
{
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct PositionVertex : IVertexType
|
public struct PositionVertex
|
||||||
{
|
{
|
||||||
public Vector3 Position;
|
public Vector3 Position;
|
||||||
|
|
||||||
|
@ -14,11 +14,6 @@ namespace MoonWorks.Test
|
||||||
Position = position;
|
Position = position;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static VertexElementFormat[] Formats { get; } = new VertexElementFormat[1]
|
|
||||||
{
|
|
||||||
VertexElementFormat.Vector3
|
|
||||||
};
|
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return Position.ToString();
|
return Position.ToString();
|
||||||
|
@ -26,7 +21,7 @@ namespace MoonWorks.Test
|
||||||
}
|
}
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct PositionColorVertex : IVertexType
|
public struct PositionColorVertex
|
||||||
{
|
{
|
||||||
public Vector3 Position;
|
public Vector3 Position;
|
||||||
public Color Color;
|
public Color Color;
|
||||||
|
@ -37,12 +32,6 @@ namespace MoonWorks.Test
|
||||||
Color = color;
|
Color = color;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static VertexElementFormat[] Formats { get; } = new VertexElementFormat[2]
|
|
||||||
{
|
|
||||||
VertexElementFormat.Vector3,
|
|
||||||
VertexElementFormat.Color
|
|
||||||
};
|
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return Position + " | " + Color;
|
return Position + " | " + Color;
|
||||||
|
@ -50,7 +39,7 @@ namespace MoonWorks.Test
|
||||||
}
|
}
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct PositionTextureVertex : IVertexType
|
public struct PositionTextureVertex
|
||||||
{
|
{
|
||||||
public Vector3 Position;
|
public Vector3 Position;
|
||||||
public Vector2 TexCoord;
|
public Vector2 TexCoord;
|
||||||
|
@ -61,12 +50,6 @@ namespace MoonWorks.Test
|
||||||
TexCoord = texCoord;
|
TexCoord = texCoord;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static VertexElementFormat[] Formats { get; } = new VertexElementFormat[2]
|
|
||||||
{
|
|
||||||
VertexElementFormat.Vector3,
|
|
||||||
VertexElementFormat.Vector2
|
|
||||||
};
|
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return Position + " | " + TexCoord;
|
return Position + " | " + TexCoord;
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -50,7 +50,11 @@ namespace MoonWorks.Test
|
||||||
fragShaderModule
|
fragShaderModule
|
||||||
);
|
);
|
||||||
pipelineCreateInfo.AttachmentInfo.ColorAttachmentDescriptions[0].BlendState = ColorAttachmentBlendState.AlphaBlend;
|
pipelineCreateInfo.AttachmentInfo.ColorAttachmentDescriptions[0].BlendState = ColorAttachmentBlendState.AlphaBlend;
|
||||||
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
|
pipelineCreateInfo.VertexInputState = new VertexInputState(
|
||||||
|
VertexBinding.Create<PositionTextureVertex>(),
|
||||||
|
VertexAttribute.Create<PositionTextureVertex>("Position", 0),
|
||||||
|
VertexAttribute.Create<PositionTextureVertex>("TexCoord", 1)
|
||||||
|
);
|
||||||
pipelineCreateInfo.VertexShaderInfo = GraphicsShaderInfo.Create<VertexUniforms>(vertShaderModule, "main", 0);
|
pipelineCreateInfo.VertexShaderInfo = GraphicsShaderInfo.Create<VertexUniforms>(vertShaderModule, "main", 0);
|
||||||
pipelineCreateInfo.FragmentShaderInfo = GraphicsShaderInfo.Create<FragmentUniforms>(fragShaderModule, "main", 1);
|
pipelineCreateInfo.FragmentShaderInfo = GraphicsShaderInfo.Create<FragmentUniforms>(fragShaderModule, "main", 1);
|
||||||
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -38,7 +38,11 @@ namespace MoonWorks.Test
|
||||||
vertShaderModule,
|
vertShaderModule,
|
||||||
fragShaderModule
|
fragShaderModule
|
||||||
);
|
);
|
||||||
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
|
pipelineCreateInfo.VertexInputState = new VertexInputState(
|
||||||
|
VertexBinding.Create<PositionTextureVertex>(),
|
||||||
|
VertexAttribute.Create<PositionTextureVertex>("Position", 0),
|
||||||
|
VertexAttribute.Create<PositionTextureVertex>("TexCoord", 1)
|
||||||
|
);
|
||||||
pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
|
pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
|
||||||
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
||||||
|
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -21,7 +21,11 @@ namespace MoonWorks.Test
|
||||||
vertShaderModule,
|
vertShaderModule,
|
||||||
fragShaderModule
|
fragShaderModule
|
||||||
);
|
);
|
||||||
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionColorVertex>();
|
pipelineCreateInfo.VertexInputState = new VertexInputState(
|
||||||
|
VertexBinding.Create<PositionColorVertex>(),
|
||||||
|
VertexAttribute.Create<PositionColorVertex>("Position", 0),
|
||||||
|
VertexAttribute.Create<PositionColorVertex>("Color", 1)
|
||||||
|
);
|
||||||
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
||||||
|
|
||||||
// Create and populate the vertex buffer
|
// Create and populate the vertex buffer
|
||||||
|
|
Loading…
Reference in New Issue