Commit Graph

10 Commits (e4f4e53f2c421b6c3b4f7ef47e71fb4a5e41bc9c)

Author SHA1 Message Date
cosmonaut e4f4e53f2c more tests on D3D11 2024-03-06 14:23:06 -08:00
cosmonaut 0855bf6e26 update bindings and WriteOptions API 2024-03-01 15:03:29 -08:00
cosmonaut 89dea810cc update examples that load from compressed image files 2024-02-23 14:54:01 -08:00
Caleb Cornett 0d48af5f7d Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy 2023-07-01 13:41:42 -04:00
cosmonaut 0a0c269dc9 remove unnecessary Wait calls from examples 2023-06-12 09:59:18 -07:00
TheSpydog b1469f9775 Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
2023-01-21 00:57:25 +00:00
Caleb Cornett 34475c2b11 Update to new vertex input API 2023-01-06 15:38:30 -05:00
cosmonaut 0c47e85146 Texture format consistency 2022-11-17 12:33:58 -08:00
Caleb Cornett a60858f7d1 move shader modules out of class scope and always use TestUtils.GetShaderPath 2022-11-12 11:42:12 -05:00
Caleb Cornett 27d5e8578c add some initial tests 2022-11-09 14:54:42 -05:00