cosmonaut
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e4f4e53f2c
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more tests on D3D11
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2024-03-06 14:23:06 -08:00 |
cosmonaut
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5159442540
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start converting tests to be D3D11-compatibility
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2024-03-06 00:15:44 -08:00 |
cosmonaut
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0855bf6e26
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update bindings and WriteOptions API
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2024-03-01 15:03:29 -08:00 |
cosmonaut
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89dea810cc
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update examples that load from compressed image files
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2024-02-23 14:54:01 -08:00 |
cosmonaut
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cd235b9172
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rename ResourceInitializer to ResourceUploader
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2024-02-23 14:32:56 -08:00 |
cosmonaut
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3299ff578f
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update CopyTexture
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2024-02-23 12:40:12 -08:00 |
Caleb Cornett
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74b6e00bc8
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Tabs, not spaces
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2024-02-07 09:27:55 -06:00 |
cosmonaut
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5709a063ae
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update examples to use WaitForFences
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2023-09-18 23:28:32 -07:00 |
Caleb Cornett
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0d48af5f7d
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Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
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2023-07-01 13:41:42 -04:00 |
cosmonaut
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c84668b4b3
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update tests for new image loader API
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2023-04-18 23:39:45 -07:00 |
cosmonaut
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a2d1fea543
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update tests for MoonWorks API changes
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2023-04-05 12:41:19 -07:00 |
cosmonaut
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129421e80a
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update tests for QOI support
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2023-04-03 23:13:37 -07:00 |
Caleb Cornett
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a356eb29c8
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Add DepthMSAA test + update other tests for new ABI + misc cleanup
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2023-01-30 22:39:13 -05:00 |
Caleb Cornett
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eb09cf3bb9
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Add InstancingAndOffsets test
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2023-01-22 15:14:23 -05:00 |
TheSpydog
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b1469f9775
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Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
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2023-01-21 00:57:25 +00:00 |
Caleb Cornett
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28e0e1efb0
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Add CopyTexture test
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2023-01-07 18:03:12 -05:00 |