|  cosmonaut | 5159442540 | start converting tests to be D3D11-compatibility | 2024-03-06 00:15:44 -08:00 | 
				
					
						|  cosmonaut | 0855bf6e26 | update bindings and WriteOptions API | 2024-03-01 15:03:29 -08:00 | 
				
					
						|  cosmonaut | cd235b9172 | rename ResourceInitializer to ResourceUploader | 2024-02-23 14:32:56 -08:00 | 
				
					
						|  cosmonaut | 165af544de | update CompressedTexture | 2024-02-23 12:00:15 -08:00 | 
				
					
						|  Caleb Cornett | 74b6e00bc8 | Tabs, not spaces | 2024-02-07 09:27:55 -06:00 | 
				
					
						|  cosmonaut | a32c337c69 | .NET 8 | 2024-01-15 17:15:53 -08:00 | 
				
					
						|  Caleb Cornett | 0d48af5f7d | Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy | 2023-07-01 13:41:42 -04:00 | 
				
					
						|  cosmonaut | 0a0c269dc9 | remove unnecessary Wait calls from examples | 2023-06-12 09:59:18 -07:00 | 
				
					
						|  TheSpydog | b1469f9775 | Use .refresh shaders instead of .spv (#1) Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1 | 2023-01-21 00:57:25 +00:00 | 
				
					
						|  Caleb Cornett | 0898284506 | Added CompressedTextures test | 2023-01-06 20:53:33 -05:00 |