Commit Graph

11 Commits (b9337fdbe6f4dfd2f3b81f27fca36fe885e428a3)

Author SHA1 Message Date
cosmonaut b50df03dd7 update BasicTriangle 2024-02-23 11:03:04 -08:00
Caleb Cornett 74b6e00bc8 Tabs, not spaces 2024-02-07 09:27:55 -06:00
cosmonaut a32c337c69 .NET 8 2024-01-15 17:15:53 -08:00
Caleb Cornett 0d48af5f7d Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy 2023-07-01 13:41:42 -04:00
TheSpydog b1469f9775 Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
2023-01-21 00:57:25 +00:00
Caleb Cornett 0348b5a497 Upgrade all projects to net7.0 2023-01-06 15:37:54 -05:00
Caleb Cornett 76dc472072 Add a NativeAOT_Console.targets import to all test games 2023-01-04 14:34:25 -05:00
Caleb Cornett c0213bafc8 Added gamepad control support, cleaned up GetBufferDataGame for clarity 2022-12-22 23:48:07 -05:00
cosmonaut 0c47e85146 Texture format consistency 2022-11-17 12:33:58 -08:00
Caleb Cornett a60858f7d1 move shader modules out of class scope and always use TestUtils.GetShaderPath 2022-11-12 11:42:12 -05:00
Caleb Cornett 27d5e8578c add some initial tests 2022-11-09 14:54:42 -05:00