cosmonaut
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b283df5d6b
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rename Discard to Cycle
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2024-03-07 14:24:54 -08:00 |
cosmonaut
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43cd8f0182
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change backend selection behavior
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2024-03-07 10:35:12 -08:00 |
cosmonaut
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2435b4d226
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rename TestUtils.DefaultBackend to just TestUtils.Backend
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2024-03-06 14:31:22 -08:00 |
cosmonaut
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e4f4e53f2c
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more tests on D3D11
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2024-03-06 14:23:06 -08:00 |
cosmonaut
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0855bf6e26
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update bindings and WriteOptions API
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2024-03-01 15:03:29 -08:00 |
cosmonaut
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89dea810cc
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update examples that load from compressed image files
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2024-02-23 14:54:01 -08:00 |
Caleb Cornett
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0d48af5f7d
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Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
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2023-07-01 13:41:42 -04:00 |
cosmonaut
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0a0c269dc9
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remove unnecessary Wait calls from examples
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2023-06-12 09:59:18 -07:00 |
TheSpydog
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b1469f9775
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Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
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2023-01-21 00:57:25 +00:00 |
Caleb Cornett
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34475c2b11
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Update to new vertex input API
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2023-01-06 15:38:30 -05:00 |
cosmonaut
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0c47e85146
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Texture format consistency
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2022-11-17 12:33:58 -08:00 |
Caleb Cornett
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a60858f7d1
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move shader modules out of class scope and always use TestUtils.GetShaderPath
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2022-11-12 11:42:12 -05:00 |
Caleb Cornett
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27d5e8578c
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add some initial tests
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2022-11-09 14:54:42 -05:00 |