cosmonaut
|
b283df5d6b
|
rename Discard to Cycle
|
2024-03-07 14:24:54 -08:00 |
cosmonaut
|
43cd8f0182
|
change backend selection behavior
|
2024-03-07 10:35:12 -08:00 |
cosmonaut
|
f3eacbf776
|
comment on DepthMSAA
|
2024-03-07 00:03:42 -08:00 |
cosmonaut
|
2435b4d226
|
rename TestUtils.DefaultBackend to just TestUtils.Backend
|
2024-03-06 14:31:22 -08:00 |
cosmonaut
|
5159442540
|
start converting tests to be D3D11-compatibility
|
2024-03-06 00:15:44 -08:00 |
cosmonaut
|
0855bf6e26
|
update bindings and WriteOptions API
|
2024-03-01 15:03:29 -08:00 |
cosmonaut
|
cd235b9172
|
rename ResourceInitializer to ResourceUploader
|
2024-02-23 14:32:56 -08:00 |
cosmonaut
|
f71917310d
|
update DepthMSAA
|
2024-02-23 12:49:17 -08:00 |
Caleb Cornett
|
691ba400a0
|
Added MSAACube test + minor cleanup
|
2024-02-10 00:24:09 -06:00 |
cosmonaut
|
a32c337c69
|
.NET 8
|
2024-01-15 17:15:53 -08:00 |
Caleb Cornett
|
0d48af5f7d
|
Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
|
2023-07-01 13:41:42 -04:00 |
cosmonaut
|
0a0c269dc9
|
remove unnecessary Wait calls from examples
|
2023-06-12 09:59:18 -07:00 |
Caleb Cornett
|
a356eb29c8
|
Add DepthMSAA test + update other tests for new ABI + misc cleanup
|
2023-01-30 22:39:13 -05:00 |