cosmonaut
|
b462f5d140
|
update TexturedAnimatedQuad
|
2024-02-23 14:37:45 -08:00 |
Caleb Cornett
|
0d48af5f7d
|
Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
|
2023-07-01 13:41:42 -04:00 |
cosmonaut
|
0000450a81
|
rename Texture loader methods for clarity
|
2023-04-19 00:52:12 -07:00 |
cosmonaut
|
c84668b4b3
|
update tests for new image loader API
|
2023-04-18 23:39:45 -07:00 |
Caleb Cornett
|
a356eb29c8
|
Add DepthMSAA test + update other tests for new ABI + misc cleanup
|
2023-01-30 22:39:13 -05:00 |
TheSpydog
|
b1469f9775
|
Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
|
2023-01-21 00:57:25 +00:00 |
Caleb Cornett
|
34475c2b11
|
Update to new vertex input API
|
2023-01-06 15:38:30 -05:00 |
Caleb Cornett
|
535830f580
|
Expanded TexturedAnimatedQuad to have four quads, testing repeated calls to PushVertex/FragmentShaderUniforms
|
2023-01-04 15:44:23 -05:00 |
Caleb Cornett
|
091fe5e9f6
|
fix shader names in TexturedAnimatedQuad
|
2022-11-18 15:05:39 -05:00 |
cosmonaut
|
0c47e85146
|
Texture format consistency
|
2022-11-17 12:33:58 -08:00 |
Caleb Cornett
|
5c95f23c63
|
add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad
|
2022-11-12 12:51:22 -05:00 |
Caleb Cornett
|
a60858f7d1
|
move shader modules out of class scope and always use TestUtils.GetShaderPath
|
2022-11-12 11:42:12 -05:00 |
Caleb Cornett
|
27d5e8578c
|
add some initial tests
|
2022-11-09 14:54:42 -05:00 |