Caleb Cornett
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5233dad0ca
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Add TextureMipmaps test
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2023-01-22 23:42:19 -05:00 |
Caleb Cornett
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db814ec092
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Add VertexSampler test
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2023-01-22 16:49:35 -05:00 |
Caleb Cornett
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96689a1d1c
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Added Texture3D test
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2023-01-22 16:21:31 -05:00 |
Caleb Cornett
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eb09cf3bb9
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Add InstancingAndOffsets test
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2023-01-22 15:14:23 -05:00 |
Caleb Cornett
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4bd34a387a
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Add VideoPlayer test
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2023-01-21 20:59:48 -05:00 |
TheSpydog
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b1469f9775
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Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
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2023-01-21 00:57:25 +00:00 |
Caleb Cornett
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0898284506
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Added CompressedTextures test
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2023-01-06 20:53:33 -05:00 |
Caleb Cornett
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5ccfa7da7e
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Added new compute uniforms test, reworked existing compute test
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2022-12-28 15:31:08 -05:00 |
Caleb Cornett
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030e86124a
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added compute buffer functionality (calculation of squares) to BasicCompute
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2022-11-12 19:27:10 -05:00 |
Caleb Cornett
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4f0a053e00
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add BasicCompute test
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2022-11-12 18:20:02 -05:00 |
Caleb Cornett
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a9f53af62c
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added a depth-only visualization mode to the Cube test
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2022-11-12 14:27:10 -05:00 |
Caleb Cornett
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5c95f23c63
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add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad
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2022-11-12 12:51:22 -05:00 |
Caleb Cornett
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27d5e8578c
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add some initial tests
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2022-11-09 14:54:42 -05:00 |