TheSpydog
|
b1469f9775
|
Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
|
2023-01-21 00:57:25 +00:00 |
Caleb Cornett
|
cc23f71c60
|
Fix red screen bug in MSAA, fix validation error in CullFace
|
2023-01-06 15:39:39 -05:00 |
Caleb Cornett
|
34475c2b11
|
Update to new vertex input API
|
2023-01-06 15:38:30 -05:00 |
Caleb Cornett
|
c0213bafc8
|
Added gamepad control support, cleaned up GetBufferDataGame for clarity
|
2022-12-22 23:48:07 -05:00 |
cosmonaut
|
0c47e85146
|
Texture format consistency
|
2022-11-17 12:33:58 -08:00 |
Caleb Cornett
|
5c95f23c63
|
add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad
|
2022-11-12 12:51:22 -05:00 |
Caleb Cornett
|
a60858f7d1
|
move shader modules out of class scope and always use TestUtils.GetShaderPath
|
2022-11-12 11:42:12 -05:00 |
Caleb Cornett
|
27d5e8578c
|
add some initial tests
|
2022-11-09 14:54:42 -05:00 |