Commit Graph

6 Commits (7eb24778703004d51e0309a020ef50327951c47a)

Author SHA1 Message Date
Caleb Cornett 0d48af5f7d Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy 2023-07-01 13:41:42 -04:00
cosmonaut 0a0c269dc9 remove unnecessary Wait calls from examples 2023-06-12 09:59:18 -07:00
TheSpydog b1469f9775 Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
2023-01-21 00:57:25 +00:00
Caleb Cornett 34475c2b11 Update to new vertex input API 2023-01-06 15:38:30 -05:00
Caleb Cornett c7aefe4b3a Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms 2023-01-04 15:45:10 -05:00
Caleb Cornett e9ffc97e1b Added DrawIndirect test 2023-01-03 13:27:48 -05:00