cosmonaut
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a32c337c69
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.NET 8
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2024-01-15 17:15:53 -08:00 |
Caleb Cornett
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0d48af5f7d
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Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
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2023-07-01 13:41:42 -04:00 |
cosmonaut
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0000450a81
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rename Texture loader methods for clarity
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2023-04-19 00:52:12 -07:00 |
cosmonaut
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c84668b4b3
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update tests for new image loader API
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2023-04-18 23:39:45 -07:00 |
Caleb Cornett
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a356eb29c8
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Add DepthMSAA test + update other tests for new ABI + misc cleanup
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2023-01-30 22:39:13 -05:00 |
TheSpydog
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b1469f9775
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Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
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2023-01-21 00:57:25 +00:00 |
Caleb Cornett
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34475c2b11
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Update to new vertex input API
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2023-01-06 15:38:30 -05:00 |
Caleb Cornett
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0348b5a497
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Upgrade all projects to net7.0
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2023-01-06 15:37:54 -05:00 |
Caleb Cornett
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535830f580
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Expanded TexturedAnimatedQuad to have four quads, testing repeated calls to PushVertex/FragmentShaderUniforms
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2023-01-04 15:44:23 -05:00 |
Caleb Cornett
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76dc472072
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Add a NativeAOT_Console.targets import to all test games
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2023-01-04 14:34:25 -05:00 |
Caleb Cornett
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091fe5e9f6
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fix shader names in TexturedAnimatedQuad
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2022-11-18 15:05:39 -05:00 |
cosmonaut
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0c47e85146
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Texture format consistency
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2022-11-17 12:33:58 -08:00 |
Caleb Cornett
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5c95f23c63
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add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad
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2022-11-12 12:51:22 -05:00 |
Caleb Cornett
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a60858f7d1
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move shader modules out of class scope and always use TestUtils.GetShaderPath
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2022-11-12 11:42:12 -05:00 |
Caleb Cornett
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27d5e8578c
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add some initial tests
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2022-11-09 14:54:42 -05:00 |