|  Caleb Cornett | f9a41ce231 | Texture3D: Apply a slight offset to the fragment uniform to account for rounding errors | 2024-02-07 10:09:48 -06:00 | 
				
					
						|  Caleb Cornett | 74b6e00bc8 | Tabs, not spaces | 2024-02-07 09:27:55 -06:00 | 
				
					
						|  cosmonaut | a32c337c69 | .NET 8 | 2024-01-15 17:15:53 -08:00 | 
				
					
						|  Caleb Cornett | 0d48af5f7d | Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy | 2023-07-01 13:41:42 -04:00 | 
				
					
						|  cosmonaut | 0000450a81 | rename Texture loader methods for clarity | 2023-04-19 00:52:12 -07:00 | 
				
					
						|  cosmonaut | c84668b4b3 | update tests for new image loader API | 2023-04-18 23:39:45 -07:00 | 
				
					
						|  cosmonaut | a2d1fea543 | update tests for MoonWorks API changes | 2023-04-05 12:41:19 -07:00 | 
				
					
						|  Caleb Cornett | 9cead194d9 | Add RenderTextureCube test + clean up copy-paste msitakes from Texture3DGame tests | 2023-01-22 20:50:35 -05:00 | 
				
					
						|  Caleb Cornett | 1148a00f29 | Use Texture.CreateTexture* instead of using TextureCreateInfo | 2023-01-22 20:03:48 -05:00 | 
				
					
						|  Caleb Cornett | 96689a1d1c | Added Texture3D test | 2023-01-22 16:21:31 -05:00 |