Commit Graph

16 Commits (5782970ad891c96b491b5e336eede8223d923c96)

Author SHA1 Message Date
cosmonaut 5782970ad8 go back to vulkan default 2024-03-11 10:22:59 -07:00
cosmonaut 39daf3cad4 update WriteOptions 2024-03-11 10:20:54 -07:00
cosmonaut b66dc20768 change default back to vulkan 2024-03-07 14:25:51 -08:00
cosmonaut b283df5d6b rename Discard to Cycle 2024-03-07 14:24:54 -08:00
cosmonaut 43cd8f0182 change backend selection behavior 2024-03-07 10:35:12 -08:00
cosmonaut 2435b4d226 rename TestUtils.DefaultBackend to just TestUtils.Backend 2024-03-06 14:31:22 -08:00
cosmonaut 5159442540 start converting tests to be D3D11-compatibility 2024-03-06 00:15:44 -08:00
Caleb Cornett 74b6e00bc8 Tabs, not spaces 2024-02-07 09:27:55 -06:00
Caleb Cornett b2aa5adc3b Add BasicStencil test + set default rasterizer to CCW_CullNone 2023-01-26 22:22:38 -05:00
Caleb Cornett 4bd34a387a Add VideoPlayer test 2023-01-21 20:59:48 -05:00
TheSpydog b1469f9775 Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
2023-01-21 00:57:25 +00:00
Caleb Cornett efac8a0108 Added camera movement option to Cube 2023-01-07 10:47:08 -05:00
Caleb Cornett c0213bafc8 Added gamepad control support, cleaned up GetBufferDataGame for clarity 2022-12-22 23:48:07 -05:00
cosmonaut 0c47e85146 Texture format consistency 2022-11-17 12:33:58 -08:00
Caleb Cornett 5c95f23c63 add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad 2022-11-12 12:51:22 -05:00
Caleb Cornett 27d5e8578c add some initial tests 2022-11-09 14:54:42 -05:00