cosmonaut
|
5782970ad8
|
go back to vulkan default
|
2024-03-11 10:22:59 -07:00 |
cosmonaut
|
39daf3cad4
|
update WriteOptions
|
2024-03-11 10:20:54 -07:00 |
cosmonaut
|
b66dc20768
|
change default back to vulkan
|
2024-03-07 14:25:51 -08:00 |
cosmonaut
|
b283df5d6b
|
rename Discard to Cycle
|
2024-03-07 14:24:54 -08:00 |
cosmonaut
|
43cd8f0182
|
change backend selection behavior
|
2024-03-07 10:35:12 -08:00 |
cosmonaut
|
2435b4d226
|
rename TestUtils.DefaultBackend to just TestUtils.Backend
|
2024-03-06 14:31:22 -08:00 |
cosmonaut
|
5159442540
|
start converting tests to be D3D11-compatibility
|
2024-03-06 00:15:44 -08:00 |
cosmonaut
|
0855bf6e26
|
update bindings and WriteOptions API
|
2024-03-01 15:03:29 -08:00 |
Caleb Cornett
|
74b6e00bc8
|
Tabs, not spaces
|
2024-02-07 09:27:55 -06:00 |
Caleb Cornett
|
2bd6531766
|
Configuration fixes + CopyMoonlibs.targets fixes
|
2024-02-06 21:34:14 -06:00 |
cosmonaut
|
a32c337c69
|
.NET 8
|
2024-01-15 17:15:53 -08:00 |
Caleb Cornett
|
0d48af5f7d
|
Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
|
2023-07-01 13:41:42 -04:00 |
cosmonaut
|
484bd7070c
|
VideoPlayer update (#2)
Reviewed-on: #2
|
2023-06-07 21:22:43 +00:00 |
cosmonaut
|
129421e80a
|
update tests for QOI support
|
2023-04-03 23:13:37 -07:00 |
Caleb Cornett
|
a356eb29c8
|
Add DepthMSAA test + update other tests for new ABI + misc cleanup
|
2023-01-30 22:39:13 -05:00 |
Caleb Cornett
|
b2aa5adc3b
|
Add BasicStencil test + set default rasterizer to CCW_CullNone
|
2023-01-26 22:22:38 -05:00 |
Caleb Cornett
|
5233dad0ca
|
Add TextureMipmaps test
|
2023-01-22 23:42:19 -05:00 |
Caleb Cornett
|
db814ec092
|
Add VertexSampler test
|
2023-01-22 16:49:35 -05:00 |
Caleb Cornett
|
96689a1d1c
|
Added Texture3D test
|
2023-01-22 16:21:31 -05:00 |
Caleb Cornett
|
eb09cf3bb9
|
Add InstancingAndOffsets test
|
2023-01-22 15:14:23 -05:00 |
Caleb Cornett
|
4bd34a387a
|
Add VideoPlayer test
|
2023-01-21 20:59:48 -05:00 |
TheSpydog
|
b1469f9775
|
Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
|
2023-01-21 00:57:25 +00:00 |
Caleb Cornett
|
efac8a0108
|
Added camera movement option to Cube
|
2023-01-07 10:47:08 -05:00 |
Caleb Cornett
|
0898284506
|
Added CompressedTextures test
|
2023-01-06 20:53:33 -05:00 |
Caleb Cornett
|
34475c2b11
|
Update to new vertex input API
|
2023-01-06 15:38:30 -05:00 |
Caleb Cornett
|
0348b5a497
|
Upgrade all projects to net7.0
|
2023-01-06 15:37:54 -05:00 |
Caleb Cornett
|
5ccfa7da7e
|
Added new compute uniforms test, reworked existing compute test
|
2022-12-28 15:31:08 -05:00 |
Caleb Cornett
|
c0213bafc8
|
Added gamepad control support, cleaned up GetBufferDataGame for clarity
|
2022-12-22 23:48:07 -05:00 |
cosmonaut
|
0c47e85146
|
Texture format consistency
|
2022-11-17 12:33:58 -08:00 |
Caleb Cornett
|
030e86124a
|
added compute buffer functionality (calculation of squares) to BasicCompute
|
2022-11-12 19:27:10 -05:00 |
Caleb Cornett
|
4f0a053e00
|
add BasicCompute test
|
2022-11-12 18:20:02 -05:00 |
Caleb Cornett
|
a9f53af62c
|
added a depth-only visualization mode to the Cube test
|
2022-11-12 14:27:10 -05:00 |
Caleb Cornett
|
5c95f23c63
|
add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad
|
2022-11-12 12:51:22 -05:00 |
Caleb Cornett
|
95243ef014
|
add GetBufferData test and include MoonWorks in the solution
|
2022-11-11 22:51:31 -05:00 |
Caleb Cornett
|
27d5e8578c
|
add some initial tests
|
2022-11-09 14:54:42 -05:00 |