Commit Graph

7 Commits (5534edb8fed69eee192f2d750c3d0a1e5047d2a5)

Author SHA1 Message Date
cosmonaut 165af544de update CompressedTexture 2024-02-23 12:00:15 -08:00
Caleb Cornett 74b6e00bc8 Tabs, not spaces 2024-02-07 09:27:55 -06:00
cosmonaut a32c337c69 .NET 8 2024-01-15 17:15:53 -08:00
Caleb Cornett 0d48af5f7d Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy 2023-07-01 13:41:42 -04:00
cosmonaut 0a0c269dc9 remove unnecessary Wait calls from examples 2023-06-12 09:59:18 -07:00
TheSpydog b1469f9775 Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
2023-01-21 00:57:25 +00:00
Caleb Cornett 0898284506 Added CompressedTextures test 2023-01-06 20:53:33 -05:00