Caleb Cornett
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4bd34a387a
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Add VideoPlayer test
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2023-01-21 20:59:48 -05:00 |
TheSpydog
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b1469f9775
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Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
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2023-01-21 00:57:25 +00:00 |
Caleb Cornett
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efac8a0108
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Added camera movement option to Cube
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2023-01-07 10:47:08 -05:00 |
Caleb Cornett
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0898284506
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Added CompressedTextures test
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2023-01-06 20:53:33 -05:00 |
Caleb Cornett
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34475c2b11
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Update to new vertex input API
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2023-01-06 15:38:30 -05:00 |
Caleb Cornett
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0348b5a497
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Upgrade all projects to net7.0
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2023-01-06 15:37:54 -05:00 |
Caleb Cornett
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5ccfa7da7e
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Added new compute uniforms test, reworked existing compute test
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2022-12-28 15:31:08 -05:00 |
Caleb Cornett
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c0213bafc8
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Added gamepad control support, cleaned up GetBufferDataGame for clarity
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2022-12-22 23:48:07 -05:00 |
cosmonaut
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0c47e85146
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Texture format consistency
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2022-11-17 12:33:58 -08:00 |
Caleb Cornett
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030e86124a
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added compute buffer functionality (calculation of squares) to BasicCompute
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2022-11-12 19:27:10 -05:00 |
Caleb Cornett
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4f0a053e00
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add BasicCompute test
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2022-11-12 18:20:02 -05:00 |
Caleb Cornett
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a9f53af62c
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added a depth-only visualization mode to the Cube test
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2022-11-12 14:27:10 -05:00 |
Caleb Cornett
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5c95f23c63
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add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad
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2022-11-12 12:51:22 -05:00 |
Caleb Cornett
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95243ef014
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add GetBufferData test and include MoonWorks in the solution
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2022-11-11 22:51:31 -05:00 |
Caleb Cornett
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27d5e8578c
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add some initial tests
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2022-11-09 14:54:42 -05:00 |