Caleb Cornett
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46bcdac0d7
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Update all tests to use .refresh shaders instead of spv
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2023-01-20 15:08:14 -05:00 |
Caleb Cornett
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cc23f71c60
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Fix red screen bug in MSAA, fix validation error in CullFace
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2023-01-06 15:39:39 -05:00 |
Caleb Cornett
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34475c2b11
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Update to new vertex input API
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2023-01-06 15:38:30 -05:00 |
Caleb Cornett
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0348b5a497
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Upgrade all projects to net7.0
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2023-01-06 15:37:54 -05:00 |
Caleb Cornett
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76dc472072
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Add a NativeAOT_Console.targets import to all test games
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2023-01-04 14:34:25 -05:00 |
Caleb Cornett
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c0213bafc8
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Added gamepad control support, cleaned up GetBufferDataGame for clarity
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2022-12-22 23:48:07 -05:00 |
cosmonaut
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0c47e85146
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Texture format consistency
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2022-11-17 12:33:58 -08:00 |
Caleb Cornett
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5c95f23c63
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add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad
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2022-11-12 12:51:22 -05:00 |
Caleb Cornett
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a60858f7d1
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move shader modules out of class scope and always use TestUtils.GetShaderPath
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2022-11-12 11:42:12 -05:00 |
Caleb Cornett
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27d5e8578c
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add some initial tests
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2022-11-09 14:54:42 -05:00 |