Commit Graph

16 Commits (2435b4d226c150d1b43530ec431249656b022d4d)

Author SHA1 Message Date
cosmonaut 2435b4d226 rename TestUtils.DefaultBackend to just TestUtils.Backend 2024-03-06 14:31:22 -08:00
cosmonaut 5159442540 start converting tests to be D3D11-compatibility 2024-03-06 00:15:44 -08:00
cosmonaut 0855bf6e26 update bindings and WriteOptions API 2024-03-01 15:03:29 -08:00
cosmonaut 52f4e361ae use element-wise buffer upload in GetBufferData 2024-02-23 15:40:18 -08:00
cosmonaut cd235b9172 rename ResourceInitializer to ResourceUploader 2024-02-23 14:32:56 -08:00
cosmonaut c2f1a02ba3 update GetBufferData 2024-02-23 13:04:59 -08:00
Caleb Cornett 74b6e00bc8 Tabs, not spaces 2024-02-07 09:27:55 -06:00
cosmonaut a32c337c69 .NET 8 2024-01-15 17:15:53 -08:00
cosmonaut 5709a063ae update examples to use WaitForFences 2023-09-18 23:28:32 -07:00
cosmonaut a2d1fea543 update tests for MoonWorks API changes 2023-04-05 12:41:19 -07:00
Caleb Cornett 0348b5a497 Upgrade all projects to net7.0 2023-01-06 15:37:54 -05:00
Caleb Cornett 76dc472072 Add a NativeAOT_Console.targets import to all test games 2023-01-04 14:34:25 -05:00
Caleb Cornett c0213bafc8 Added gamepad control support, cleaned up GetBufferDataGame for clarity 2022-12-22 23:48:07 -05:00
Caleb Cornett 5c95f23c63 add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad 2022-11-12 12:51:22 -05:00
Caleb Cornett 048210dc58 minor tweak for consistency 2022-11-11 22:55:49 -05:00
Caleb Cornett 95243ef014 add GetBufferData test and include MoonWorks in the solution 2022-11-11 22:51:31 -05:00