cosmonaut
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0a0c269dc9
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remove unnecessary Wait calls from examples
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2023-06-12 09:59:18 -07:00 |
TheSpydog
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b1469f9775
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Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
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2023-01-21 00:57:25 +00:00 |
Caleb Cornett
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34475c2b11
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Update to new vertex input API
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2023-01-06 15:38:30 -05:00 |
Caleb Cornett
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0348b5a497
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Upgrade all projects to net7.0
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2023-01-06 15:37:54 -05:00 |
Caleb Cornett
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c7aefe4b3a
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Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms
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2023-01-04 15:45:10 -05:00 |
Caleb Cornett
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76dc472072
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Add a NativeAOT_Console.targets import to all test games
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2023-01-04 14:34:25 -05:00 |
Caleb Cornett
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5ccfa7da7e
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Added new compute uniforms test, reworked existing compute test
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2022-12-28 15:31:08 -05:00 |