Add InstancingAndOffsets test
parent
4bd34a387a
commit
eb09cf3bb9
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@ -66,10 +66,6 @@ namespace MoonWorks.Test
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{
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0, 1, 2,
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0, 2, 3,
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// For testing index offsets
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8, 9, 10,
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8, 10, 11,
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}
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);
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@ -165,7 +161,7 @@ namespace MoonWorks.Test
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cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textureCopy, sampler));
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cmdbuf.DrawIndexedPrimitives(4, 0, 2, 0, 0);
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cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textureSmallCopy, sampler));
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cmdbuf.DrawIndexedPrimitives(0, 6, 2, 0, 0);
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cmdbuf.DrawIndexedPrimitives(8, 0, 2, 0, 0);
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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@ -0,0 +1,17 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<ProjectReference Include="..\..\MoonWorks\MoonWorks.csproj" />
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<ProjectReference Include="..\MoonWorks.Test.Common\MoonWorks.Test.Common.csproj" />
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</ItemGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<Nullable>enable</Nullable>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<Import Project="$(SolutionDir)NativeAOT_Console.targets" Condition="Exists('$(SolutionDir)NativeAOT_Console.targets')" />
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</Project>
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@ -0,0 +1,108 @@
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Math.Float;
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namespace MoonWorks.Test
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{
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class InstancingAndOffsetsGame : Game
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{
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private GraphicsPipeline pipeline;
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private Buffer vertexBuffer;
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private Buffer indexBuffer;
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private bool useVertexOffset;
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private bool useIndexOffset;
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public InstancingAndOffsetsGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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Logger.LogInfo("Press Left to toggle vertex offset\nPress Right to toggle index offset");
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// Load the shaders
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("PositionColorVertInstanced"));
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor"));
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// Create the graphics pipeline
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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fragShaderModule
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);
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pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionColorVertex>();
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pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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// Create and populate the vertex and index buffers
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vertexBuffer = Buffer.Create<PositionColorVertex>(GraphicsDevice, BufferUsageFlags.Vertex, 9);
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indexBuffer = Buffer.Create<ushort>(GraphicsDevice, BufferUsageFlags.Index, 6);
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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cmdbuf.SetBufferData(
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vertexBuffer,
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new PositionColorVertex[]
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{
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new PositionColorVertex(new Vector3(-1, 1, 0), Color.Red),
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new PositionColorVertex(new Vector3(1, 1, 0), Color.Lime),
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new PositionColorVertex(new Vector3(0, -1, 0), Color.Blue),
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new PositionColorVertex(new Vector3(-1, 1, 0), Color.Orange),
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new PositionColorVertex(new Vector3(1, 1, 0), Color.Green),
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new PositionColorVertex(new Vector3(0, -1, 0), Color.Aqua),
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new PositionColorVertex(new Vector3(-1, 1, 0), Color.White),
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new PositionColorVertex(new Vector3(1, 1, 0), Color.White),
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new PositionColorVertex(new Vector3(0, -1, 0), Color.White),
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}
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);
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cmdbuf.SetBufferData(
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indexBuffer,
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new ushort[]
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{
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0, 1, 2,
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3, 4, 5,
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}
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);
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GraphicsDevice.Submit(cmdbuf);
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GraphicsDevice.Wait();
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}
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protected override void Update(System.TimeSpan delta)
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{
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
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{
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useVertexOffset = !useVertexOffset;
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Logger.LogInfo("Using vertex offset: " + useVertexOffset);
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}
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
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{
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useIndexOffset = !useIndexOffset;
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Logger.LogInfo("Using index offset: " + useIndexOffset);
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}
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}
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protected override void Draw(double alpha)
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{
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uint vertexOffset = useVertexOffset ? 3u : 0;
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uint indexOffset = useIndexOffset ? 3u : 0;
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
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if (backbuffer != null)
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{
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
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cmdbuf.BindGraphicsPipeline(pipeline);
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cmdbuf.BindVertexBuffers(vertexBuffer);
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cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
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cmdbuf.DrawInstancedPrimitives(vertexOffset, indexOffset, 1, 16, 0, 0);
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public static void Main(string[] args)
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{
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InstancingAndOffsetsGame p = new InstancingAndOffsetsGame();
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p.Run();
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}
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}
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}
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Binary file not shown.
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@ -0,0 +1,16 @@
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#version 450
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layout (location = 0) in vec3 Position;
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layout (location = 1) in vec4 Color;
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layout (location = 0) out vec4 outColor;
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void main()
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{
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outColor = Color;
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vec3 pos = (Position * 0.25) - vec3(0.75, 0.75, 0);
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pos.x += (gl_InstanceIndex % 4) * 0.5;
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pos.y += floor(gl_InstanceIndex / 4) * 0.5;
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gl_Position = vec4(pos, 1);
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}
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@ -37,7 +37,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CompressedTextures", "Compr
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CopyTexture", "CopyTexture\CopyTexture.csproj", "{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VideoPlayer", "VideoPlayer\VideoPlayer.csproj", "{FCD63849-9D3C-4D48-A8BD-39671096F03A}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "VideoPlayer", "VideoPlayer\VideoPlayer.csproj", "{FCD63849-9D3C-4D48-A8BD-39671096F03A}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "InstancingAndOffsets", "Instancing\InstancingAndOffsets.csproj", "{01427BDA-45E2-46C0-B116-024EBE541D45}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -91,32 +93,36 @@ Global
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{1695B1D8-4935-490C-A5EC-E2F2AA94B150}.Release|x64.Build.0 = Release|x64
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{C3808AFD-23DD-4622-BFA7-981A344D0C19}.Debug|x64.ActiveCfg = Debug|x64
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{C3808AFD-23DD-4622-BFA7-981A344D0C19}.Debug|x64.Build.0 = Debug|x64
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{C3808AFD-23DD-4622-BFA7-981A344D0C19}.Release|x64.ActiveCfg = Release|Any CPU
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{C3808AFD-23DD-4622-BFA7-981A344D0C19}.Release|x64.Build.0 = Release|Any CPU
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{C3808AFD-23DD-4622-BFA7-981A344D0C19}.Release|x64.ActiveCfg = Release|x64
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{C3808AFD-23DD-4622-BFA7-981A344D0C19}.Release|x64.Build.0 = Release|x64
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{68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Debug|x64.ActiveCfg = Debug|x64
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{68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Debug|x64.Build.0 = Debug|x64
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{68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Release|x64.ActiveCfg = Release|Any CPU
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{68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Release|x64.Build.0 = Release|Any CPU
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{68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Release|x64.ActiveCfg = Release|x64
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{68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Release|x64.Build.0 = Release|x64
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{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Debug|x64.ActiveCfg = Debug|x64
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{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Debug|x64.Build.0 = Debug|x64
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{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Release|x64.ActiveCfg = Release|Any CPU
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{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Release|x64.Build.0 = Release|Any CPU
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{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Release|x64.ActiveCfg = Release|x64
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{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Release|x64.Build.0 = Release|x64
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{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Debug|x64.ActiveCfg = Debug|x64
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{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Debug|x64.Build.0 = Debug|x64
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{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.ActiveCfg = Release|Any CPU
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{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.Build.0 = Release|Any CPU
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{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.ActiveCfg = Release|x64
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{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.Build.0 = Release|x64
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{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Debug|x64.ActiveCfg = Debug|x64
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{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Debug|x64.Build.0 = Debug|x64
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{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Release|x64.ActiveCfg = Release|Any CPU
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{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Release|x64.Build.0 = Release|Any CPU
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{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Release|x64.ActiveCfg = Release|x64
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{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Release|x64.Build.0 = Release|x64
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{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Debug|x64.ActiveCfg = Debug|x64
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{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Debug|x64.Build.0 = Debug|x64
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{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.ActiveCfg = Release|Any CPU
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{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.Build.0 = Release|Any CPU
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{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.ActiveCfg = Release|x64
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{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.Build.0 = Release|x64
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{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Debug|x64.ActiveCfg = Debug|x64
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{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Debug|x64.Build.0 = Debug|x64
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{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.ActiveCfg = Release|Any CPU
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{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.Build.0 = Release|Any CPU
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{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.ActiveCfg = Release|x64
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{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.Build.0 = Release|x64
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{01427BDA-45E2-46C0-B116-024EBE541D45}.Debug|x64.ActiveCfg = Debug|x64
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{01427BDA-45E2-46C0-B116-024EBE541D45}.Debug|x64.Build.0 = Debug|x64
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{01427BDA-45E2-46C0-B116-024EBE541D45}.Release|x64.ActiveCfg = Release|x64
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{01427BDA-45E2-46C0-B116-024EBE541D45}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -52,13 +52,17 @@ Uses a compute pipeline to fill a texture with a color gradient. Tests compute u
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Draws two triangles via indirect commands. Tests DrawPrimitivesIndirect.
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**InstancingAndOffsets**
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Draws 16 instanced triangles. Tests DrawPrimitivesInstanced, vertex offsets, and index offsets.
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**CompressedTextures**
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Loads a series of compressed textures, then displays them for viewing. Tests compressed texture loading.
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**CopyTexture**
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Loads an image, then makes three copies of the image. One is a 1:1 scale image, another is a half-sized image (to test linear/nearest blitting), and the final copy is to a buffer. The buffer bytes are then compared with the original texture bytes to verify the copy's correctness. Tests CopyTextureToTexture, CopyTextureToBuffer, vertex offsets, and index offsets.
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Loads an image, then makes three copies of the image. One is a 1:1 scale image, another is a half-sized image (to test linear/nearest blitting), and the final copy is to a buffer. The buffer bytes are then compared with the original texture bytes to verify the copy's correctness. Tests CopyTextureToTexture and CopyTextureToBuffer.
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**VideoPlayer**
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