more tests on D3D11
parent
5159442540
commit
e4f4e53f2c
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@ -146,6 +146,7 @@ namespace MoonWorks.Test
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}
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}
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RefreshCS.Refresh.Refresh_Image_Free(pixels);
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RefreshCS.Refresh.Refresh_Image_Free(pixels);
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NativeMemory.Free(copiedBytes);
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}
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}
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protected override void Update(System.TimeSpan delta) { }
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protected override void Update(System.TimeSpan delta) { }
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@ -30,7 +30,7 @@ namespace MoonWorks.Test
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}
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}
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}
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}
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public RenderTexture2DArrayGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public RenderTexture2DArrayGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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// Load the shaders
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// Load the shaders
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.vert"));
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.vert"));
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@ -25,7 +25,7 @@ namespace MoonWorks.Test
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Color.Purple,
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Color.Purple,
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};
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};
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public RenderTextureCubeGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public RenderTextureCubeGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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Logger.LogInfo("Press Down to view the other side of the cubemap");
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Logger.LogInfo("Press Down to view the other side of the cubemap");
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@ -41,7 +41,7 @@ namespace MoonWorks.Test
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}
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}
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}
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}
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public RenderTextureMipmapsGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public RenderTextureMipmapsGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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Logger.LogInfo("Press Left and Right to shrink/expand the scale of the quad");
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Logger.LogInfo("Press Left and Right to shrink/expand the scale of the quad");
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Logger.LogInfo("Press Down to cycle through sampler states");
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Logger.LogInfo("Press Down to cycle through sampler states");
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@ -7,7 +7,7 @@ namespace MoonWorks.Test
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{
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{
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private GraphicsPipeline fillPipeline;
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private GraphicsPipeline fillPipeline;
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public StoreLoadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public StoreLoadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
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@ -23,7 +23,7 @@ namespace MoonWorks.Test
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}
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}
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}
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}
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public Texture3DGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public Texture3DGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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Logger.LogInfo("Press Left and Right to cycle between depth slices");
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Logger.LogInfo("Press Left and Right to cycle between depth slices");
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@ -30,7 +30,7 @@ namespace MoonWorks.Test
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}
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}
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}
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}
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public RenderTexture3DGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public RenderTexture3DGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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// Load the shaders
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// Load the shaders
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.vert"));
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.vert"));
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@ -13,7 +13,7 @@ namespace MoonWorks.Test
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private float scale = 0.5f;
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private float scale = 0.5f;
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public TextureMipmapsGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public TextureMipmapsGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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Logger.LogInfo("Press Left and Right to shrink/expand the scale of the quad");
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Logger.LogInfo("Press Left and Right to shrink/expand the scale of the quad");
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@ -25,7 +25,7 @@ namespace MoonWorks.Test
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}
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}
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}
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}
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public TexturedAnimatedQuadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public TexturedAnimatedQuadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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// Load the shaders
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// Load the shaders
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadWithMatrix.vert"));
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadWithMatrix.vert"));
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@ -35,7 +35,7 @@ namespace MoonWorks.Test
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private System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
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private System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
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public TexturedQuadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public TexturedQuadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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Logger.LogInfo("Press Left and Right to cycle between sampler states");
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Logger.LogInfo("Press Left and Right to cycle between sampler states");
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Logger.LogInfo("Setting sampler state to: " + samplerNames[0]);
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Logger.LogInfo("Setting sampler state to: " + samplerNames[0]);
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@ -9,7 +9,7 @@ namespace MoonWorks.Test
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private GraphicsPipeline pipeline;
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private GraphicsPipeline pipeline;
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private GpuBuffer vertexBuffer;
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private GpuBuffer vertexBuffer;
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public TriangleVertexBufferGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public TriangleVertexBufferGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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// Load the shaders
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// Load the shaders
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("PositionColor.vert"));
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("PositionColor.vert"));
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@ -12,7 +12,7 @@ namespace MoonWorks.Test
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private Texture texture;
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private Texture texture;
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private Sampler sampler;
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private Sampler sampler;
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public VertexSamplerGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public VertexSamplerGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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// Load the shaders
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// Load the shaders
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("PositionSampler.vert"));
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("PositionSampler.vert"));
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@ -14,7 +14,7 @@ namespace MoonWorks.Test
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private Video.VideoAV1 video;
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private Video.VideoAV1 video;
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private VideoPlayer videoPlayer;
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private VideoPlayer videoPlayer;
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public VideoPlayerGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public VideoPlayerGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.DefaultBackend, 60, true)
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{
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{
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// Load the shaders
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// Load the shaders
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.vert"));
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.vert"));
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