update RenderTexture2D

refresh2
cosmonaut 2024-02-23 13:25:21 -08:00
parent c2a029ce85
commit d3ae483074
1 changed files with 29 additions and 31 deletions

View File

@ -7,8 +7,8 @@ namespace MoonWorks.Test
class RenderTexture2DGame : Game
{
private GraphicsPipeline pipeline;
private Buffer vertexBuffer;
private Buffer indexBuffer;
private GpuBuffer vertexBuffer;
private GpuBuffer indexBuffer;
private Texture[] textures = new Texture[4];
private Sampler sampler;
@ -34,25 +34,10 @@ namespace MoonWorks.Test
sampler = new Sampler(GraphicsDevice, samplerCreateInfo);
// Create and populate the GPU resources
vertexBuffer = Buffer.Create<PositionTextureVertex>(GraphicsDevice, BufferUsageFlags.Vertex, 16);
indexBuffer = Buffer.Create<ushort>(GraphicsDevice, BufferUsageFlags.Index, 6);
var resourceInitializer = new ResourceInitializer(GraphicsDevice);
for (int i = 0; i < textures.Length; i += 1)
{
textures[i] = Texture.CreateTexture2D(
GraphicsDevice,
MainWindow.Width / 4,
MainWindow.Height / 4,
TextureFormat.R8G8B8A8,
TextureUsageFlags.ColorTarget | TextureUsageFlags.Sampler
);
}
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
cmdbuf.SetBufferData(
vertexBuffer,
new PositionTextureVertex[]
{
vertexBuffer = resourceInitializer.CreateBuffer(
[
new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
new PositionTextureVertex(new Vector3(0, -1, 0), new Vector2(1, 0)),
new PositionTextureVertex(new Vector3(0, 0, 0), new Vector2(1, 1)),
@ -72,18 +57,31 @@ namespace MoonWorks.Test
new PositionTextureVertex(new Vector3(1, 0, 0), new Vector2(1, 0)),
new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
new PositionTextureVertex(new Vector3(0, 1, 0), new Vector2(0, 1)),
}
);
cmdbuf.SetBufferData(
indexBuffer,
new ushort[]
{
0, 1, 2,
0, 2, 3,
}
],
BufferUsageFlags.Vertex
);
GraphicsDevice.Submit(cmdbuf);
indexBuffer = resourceInitializer.CreateBuffer<ushort>(
[
0, 1, 2,
0, 2, 3,
],
BufferUsageFlags.Index
);
resourceInitializer.Upload();
resourceInitializer.Dispose();
for (int i = 0; i < textures.Length; i += 1)
{
textures[i] = Texture.CreateTexture2D(
GraphicsDevice,
MainWindow.Width / 4,
MainWindow.Height / 4,
TextureFormat.R8G8B8A8,
TextureUsageFlags.ColorTarget | TextureUsageFlags.Sampler
);
}
}
protected override void Update(System.TimeSpan delta) { }
@ -114,7 +112,7 @@ namespace MoonWorks.Test
for (uint i = 0; i < textures.Length; i += 1)
{
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textures[i], sampler));
cmdbuf.DrawIndexedPrimitives(4 * i, 0, 2, 0, 0);
cmdbuf.DrawIndexedPrimitives(4 * i, 0, 2);
}
cmdbuf.EndRenderPass();