DrawIndirectExample
parent
17aac39403
commit
83bdf69e64
|
@ -0,0 +1,105 @@
|
||||||
|
using MoonWorks;
|
||||||
|
using MoonWorks.Graphics;
|
||||||
|
using MoonWorks.Input;
|
||||||
|
using MoonWorks.Math.Float;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace MoonWorksGraphicsTests;
|
||||||
|
|
||||||
|
class DrawIndirectExample : Example
|
||||||
|
{
|
||||||
|
private GraphicsPipeline GraphicsPipeline;
|
||||||
|
private GpuBuffer VertexBuffer;
|
||||||
|
private GpuBuffer DrawBuffer;
|
||||||
|
|
||||||
|
public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
|
||||||
|
{
|
||||||
|
Window = window;
|
||||||
|
GraphicsDevice = graphicsDevice;
|
||||||
|
|
||||||
|
Window.SetTitle("DrawIndirect");
|
||||||
|
|
||||||
|
// Load the shaders
|
||||||
|
Shader vertShader = new Shader(
|
||||||
|
GraphicsDevice,
|
||||||
|
TestUtils.GetShaderPath("PositionColor.vert"),
|
||||||
|
"main",
|
||||||
|
ShaderStage.Vertex,
|
||||||
|
ShaderFormat.SPIRV
|
||||||
|
);
|
||||||
|
|
||||||
|
Shader fragShader = new Shader(
|
||||||
|
GraphicsDevice,
|
||||||
|
TestUtils.GetShaderPath("SolidColor.frag"),
|
||||||
|
"main",
|
||||||
|
ShaderStage.Fragment,
|
||||||
|
ShaderFormat.SPIRV
|
||||||
|
);
|
||||||
|
|
||||||
|
// Create the graphics pipeline
|
||||||
|
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
|
||||||
|
Window.SwapchainFormat,
|
||||||
|
vertShader,
|
||||||
|
fragShader
|
||||||
|
);
|
||||||
|
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionColorVertex>();
|
||||||
|
GraphicsPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
||||||
|
|
||||||
|
// Create and populate the vertex buffer
|
||||||
|
var resourceUploader = new ResourceUploader(GraphicsDevice);
|
||||||
|
|
||||||
|
VertexBuffer = resourceUploader.CreateBuffer(
|
||||||
|
[
|
||||||
|
new PositionColorVertex(new Vector3(-0.5f, 1, 0), Color.Blue),
|
||||||
|
new PositionColorVertex(new Vector3( -1f, -1, 0), Color.Green),
|
||||||
|
new PositionColorVertex(new Vector3( 0f, -1, 0), Color.Red),
|
||||||
|
|
||||||
|
new PositionColorVertex(new Vector3(0.5f, 1, 0), Color.Blue),
|
||||||
|
new PositionColorVertex(new Vector3( 1f, -1, 0), Color.Green),
|
||||||
|
new PositionColorVertex(new Vector3( 0f, -1, 0), Color.Red),
|
||||||
|
],
|
||||||
|
BufferUsageFlags.Vertex
|
||||||
|
);
|
||||||
|
|
||||||
|
DrawBuffer = resourceUploader.CreateBuffer(
|
||||||
|
[
|
||||||
|
new IndirectDrawCommand(3, 1, 3, 0),
|
||||||
|
new IndirectDrawCommand(3, 1, 0, 0),
|
||||||
|
],
|
||||||
|
BufferUsageFlags.Indirect
|
||||||
|
);
|
||||||
|
|
||||||
|
resourceUploader.Upload();
|
||||||
|
resourceUploader.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(System.TimeSpan delta) { }
|
||||||
|
|
||||||
|
public override void Draw(double alpha)
|
||||||
|
{
|
||||||
|
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
|
||||||
|
Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
|
||||||
|
if (swapchainTexture != null)
|
||||||
|
{
|
||||||
|
var renderPass = cmdbuf.BeginRenderPass(
|
||||||
|
new ColorAttachmentInfo(
|
||||||
|
swapchainTexture,
|
||||||
|
false,
|
||||||
|
Color.Black
|
||||||
|
)
|
||||||
|
);
|
||||||
|
renderPass.BindGraphicsPipeline(GraphicsPipeline);
|
||||||
|
renderPass.BindVertexBuffer(VertexBuffer);
|
||||||
|
renderPass.DrawPrimitivesIndirect(DrawBuffer, 0, 2, (uint) Marshal.SizeOf<IndirectDrawCommand>());
|
||||||
|
cmdbuf.EndRenderPass(renderPass);
|
||||||
|
}
|
||||||
|
GraphicsDevice.Submit(cmdbuf);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Destroy()
|
||||||
|
{
|
||||||
|
GraphicsPipeline.Dispose();
|
||||||
|
VertexBuffer.Dispose();
|
||||||
|
DrawBuffer.Dispose();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,79 +0,0 @@
|
||||||
using MoonWorks.Graphics;
|
|
||||||
using MoonWorks.Math.Float;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
namespace MoonWorks.Test
|
|
||||||
{
|
|
||||||
class DrawIndirectGame : Game
|
|
||||||
{
|
|
||||||
private GraphicsPipeline graphicsPipeline;
|
|
||||||
private GpuBuffer vertexBuffer;
|
|
||||||
private GpuBuffer drawBuffer;
|
|
||||||
|
|
||||||
public DrawIndirectGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.PreferredBackends, 60, true)
|
|
||||||
{
|
|
||||||
// Load the shaders
|
|
||||||
ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("PositionColor.vert"));
|
|
||||||
ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
|
|
||||||
|
|
||||||
// Create the graphics pipeline
|
|
||||||
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
|
|
||||||
MainWindow.SwapchainFormat,
|
|
||||||
vertShaderModule,
|
|
||||||
fragShaderModule
|
|
||||||
);
|
|
||||||
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionColorVertex>();
|
|
||||||
graphicsPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
|
||||||
|
|
||||||
// Create and populate the vertex buffer
|
|
||||||
var resourceUploader = new ResourceUploader(GraphicsDevice);
|
|
||||||
|
|
||||||
vertexBuffer = resourceUploader.CreateBuffer(
|
|
||||||
[
|
|
||||||
new PositionColorVertex(new Vector3(-0.5f, -1, 0), Color.Blue),
|
|
||||||
new PositionColorVertex(new Vector3(-1f, 1, 0), Color.Green),
|
|
||||||
new PositionColorVertex(new Vector3(0f, 1, 0), Color.Red),
|
|
||||||
|
|
||||||
new PositionColorVertex(new Vector3(.5f, -1, 0), Color.Blue),
|
|
||||||
new PositionColorVertex(new Vector3(1f, 1, 0), Color.Green),
|
|
||||||
new PositionColorVertex(new Vector3(0f, 1, 0), Color.Red),
|
|
||||||
],
|
|
||||||
BufferUsageFlags.Vertex
|
|
||||||
);
|
|
||||||
|
|
||||||
drawBuffer = resourceUploader.CreateBuffer(
|
|
||||||
[
|
|
||||||
new IndirectDrawCommand(3, 1, 3, 0),
|
|
||||||
new IndirectDrawCommand(3, 1, 0, 0),
|
|
||||||
],
|
|
||||||
BufferUsageFlags.Indirect
|
|
||||||
);
|
|
||||||
|
|
||||||
resourceUploader.Upload();
|
|
||||||
resourceUploader.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update(System.TimeSpan delta) { }
|
|
||||||
|
|
||||||
protected override void Draw(double alpha)
|
|
||||||
{
|
|
||||||
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
|
|
||||||
Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
|
|
||||||
if (backbuffer != null)
|
|
||||||
{
|
|
||||||
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, WriteOptions.Cycle, Color.CornflowerBlue));
|
|
||||||
cmdbuf.BindGraphicsPipeline(graphicsPipeline);
|
|
||||||
cmdbuf.BindVertexBuffers(new BufferBinding(vertexBuffer, 0));
|
|
||||||
cmdbuf.DrawPrimitivesIndirect(drawBuffer, 0, 2, (uint) Marshal.SizeOf<IndirectDrawCommand>());
|
|
||||||
cmdbuf.EndRenderPass();
|
|
||||||
}
|
|
||||||
GraphicsDevice.Submit(cmdbuf);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Main(string[] args)
|
|
||||||
{
|
|
||||||
DrawIndirectGame game = new DrawIndirectGame();
|
|
||||||
game.Run();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -35,6 +35,7 @@
|
||||||
<Compile Include="Examples\CubeExample.cs" />
|
<Compile Include="Examples\CubeExample.cs" />
|
||||||
<Compile Include="Examples\CullFaceExample.cs" />
|
<Compile Include="Examples\CullFaceExample.cs" />
|
||||||
<Compile Include="Examples\DepthMSAAExample.cs" />
|
<Compile Include="Examples\DepthMSAAExample.cs" />
|
||||||
|
<Compile Include="Examples\DrawIndirectExample.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<Import Project=".\CopyMoonlibs.targets" />
|
<Import Project=".\CopyMoonlibs.targets" />
|
||||||
|
|
|
@ -18,7 +18,8 @@ class Program : Game
|
||||||
new CopyTextureExample(),
|
new CopyTextureExample(),
|
||||||
new CubeExample(),
|
new CubeExample(),
|
||||||
new CullFaceExample(),
|
new CullFaceExample(),
|
||||||
new DepthMSAAExample()
|
new DepthMSAAExample(),
|
||||||
|
new DrawIndirectExample()
|
||||||
];
|
];
|
||||||
|
|
||||||
int ExampleIndex = 0;
|
int ExampleIndex = 0;
|
||||||
|
|
Loading…
Reference in New Issue