Expanded TexturedAnimatedQuad to have four quads, testing repeated calls to PushVertex/FragmentShaderUniforms

pull/1/head
Caleb Cornett 2023-01-04 15:44:23 -05:00
parent 76dc472072
commit 535830f580
1 changed files with 36 additions and 8 deletions

View File

@ -49,6 +49,7 @@ namespace MoonWorks.Test
vertShaderModule, vertShaderModule,
fragShaderModule fragShaderModule
); );
pipelineCreateInfo.AttachmentInfo.ColorAttachmentDescriptions[0].BlendState = ColorAttachmentBlendState.AlphaBlend;
pipelineCreateInfo.VertexInputState = new VertexInputState( pipelineCreateInfo.VertexInputState = new VertexInputState(
VertexBinding.Create<PositionTextureVertex>(), VertexBinding.Create<PositionTextureVertex>(),
VertexAttribute.Create<PositionTextureVertex>("Position", 0), VertexAttribute.Create<PositionTextureVertex>("Position", 0),
@ -68,10 +69,10 @@ namespace MoonWorks.Test
vertexBuffer, vertexBuffer,
new PositionTextureVertex[] new PositionTextureVertex[]
{ {
new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)), new PositionTextureVertex(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 0)),
new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)), new PositionTextureVertex(new Vector3(0.5f, -0.5f, 0), new Vector2(1, 0)),
new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)), new PositionTextureVertex(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 1)),
new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)), new PositionTextureVertex(new Vector3(-0.5f, 0.5f, 0), new Vector2(0, 1)),
} }
); );
cmdbuf.SetBufferData( cmdbuf.SetBufferData(
@ -94,8 +95,9 @@ namespace MoonWorks.Test
protected override void Draw(double alpha) protected override void Draw(double alpha)
{ {
VertexUniforms vertUniforms = new VertexUniforms(Matrix4x4.CreateRotationZ(t)); VertexUniforms vertUniforms;
FragmentUniforms fragUniforms = new FragmentUniforms(new Vector4(1f, 0.5f + System.MathF.Sin(t) * 0.5f, 1f, 1f)); FragmentUniforms fragUniforms;
uint vertParamOffset, fragParamOffset;
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow); Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
@ -106,9 +108,35 @@ namespace MoonWorks.Test
cmdbuf.BindVertexBuffers(vertexBuffer); cmdbuf.BindVertexBuffers(vertexBuffer);
cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen); cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(texture, sampler)); cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(texture, sampler));
uint vertParamOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms);
uint fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniforms); // Top-left
vertUniforms = new VertexUniforms(Matrix4x4.CreateRotationZ(t) * Matrix4x4.CreateTranslation(new Vector3(-0.5f, -0.5f, 0)));
fragUniforms = new FragmentUniforms(new Vector4(1f, 0.5f + System.MathF.Sin(t) * 0.5f, 1f, 1f));
vertParamOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms);
fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniforms);
cmdbuf.DrawIndexedPrimitives(0, 0, 2, vertParamOffset, fragParamOffset); cmdbuf.DrawIndexedPrimitives(0, 0, 2, vertParamOffset, fragParamOffset);
// Top-right
vertUniforms = new VertexUniforms(Matrix4x4.CreateRotationZ((2 * System.MathF.PI) - t) * Matrix4x4.CreateTranslation(new Vector3(0.5f, -0.5f, 0)));
fragUniforms = new FragmentUniforms(new Vector4(1f, 0.5f + System.MathF.Cos(t) * 0.5f, 1f, 1f));
vertParamOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms);
fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniforms);
cmdbuf.DrawIndexedPrimitives(0, 0, 2, vertParamOffset, fragParamOffset);
// Bottom-left
vertUniforms = new VertexUniforms(Matrix4x4.CreateRotationZ(t) * Matrix4x4.CreateTranslation(new Vector3(-0.5f, 0.5f, 0)));
fragUniforms = new FragmentUniforms(new Vector4(1f, 0.5f + System.MathF.Sin(t) * 0.2f, 1f, 1f));
vertParamOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms);
fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniforms);
cmdbuf.DrawIndexedPrimitives(0, 0, 2, vertParamOffset, fragParamOffset);
// Bottom-right
vertUniforms = new VertexUniforms(Matrix4x4.CreateRotationZ(t) * Matrix4x4.CreateTranslation(new Vector3(0.5f, 0.5f, 0)));
fragUniforms = new FragmentUniforms(new Vector4(1f, 0.5f + System.MathF.Cos(t) * 1f, 1f, 1f));
vertParamOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms);
fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniforms);
cmdbuf.DrawIndexedPrimitives(0, 0, 2, vertParamOffset, fragParamOffset);
cmdbuf.EndRenderPass(); cmdbuf.EndRenderPass();
} }
GraphicsDevice.Submit(cmdbuf); GraphicsDevice.Submit(cmdbuf);