Add VideoPlayer test
parent
b1469f9775
commit
4bd34a387a
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@ -56,6 +56,11 @@ namespace MoonWorks.Test
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return SDL2.SDL.SDL_GetBasePath() + "Content/Textures/" + textureName;
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}
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public static string GetVideoPath(string videoName)
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{
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return SDL2.SDL.SDL_GetBasePath() + "Content/Videos/" + videoName;
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}
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public enum ButtonType
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{
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Left, // A/left arrow on keyboard, left face button on gamepad
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@ -35,7 +35,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DrawIndirect", "DrawIndirec
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CompressedTextures", "CompressedTextures\CompressedTextures.csproj", "{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CopyTexture", "CopyTexture\CopyTexture.csproj", "{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CopyTexture", "CopyTexture\CopyTexture.csproj", "{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VideoPlayer", "VideoPlayer\VideoPlayer.csproj", "{FCD63849-9D3C-4D48-A8BD-39671096F03A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -111,6 +113,10 @@ Global
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{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Debug|x64.Build.0 = Debug|x64
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{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.ActiveCfg = Release|Any CPU
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{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.Build.0 = Release|Any CPU
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{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Debug|x64.ActiveCfg = Debug|x64
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{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Debug|x64.Build.0 = Debug|x64
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{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.ActiveCfg = Release|Any CPU
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{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -59,3 +59,7 @@ Loads a series of compressed textures, then displays them for viewing. Tests com
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**CopyTexture**
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Loads an image, then makes three copies of the image. One is a 1:1 scale image, another is a half-sized image (to test linear/nearest blitting), and the final copy is to a buffer. The buffer bytes are then compared with the original texture bytes to verify the copy's correctness. Tests CopyTextureToTexture, CopyTextureToBuffer, vertex offsets, and index offsets.
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**VideoPlayer**
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Plays a sample Ogg Theora video file. Tests YUV textures and video rendering.
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@ -0,0 +1,17 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<ProjectReference Include="..\..\MoonWorks\MoonWorks.csproj" />
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<ProjectReference Include="..\MoonWorks.Test.Common\MoonWorks.Test.Common.csproj" />
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</ItemGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<Nullable>enable</Nullable>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<Import Project="$(SolutionDir)NativeAOT_Console.targets" Condition="Exists('$(SolutionDir)NativeAOT_Console.targets')" />
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</Project>
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@ -0,0 +1,99 @@
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using MoonWorks.Math.Float;
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using MoonWorks.Graphics;
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using MoonWorks.Video;
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namespace MoonWorks.Test
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{
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class VideoPlayerGame : Game
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{
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private GraphicsPipeline pipeline;
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private Sampler sampler;
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private Buffer vertexBuffer;
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private Buffer indexBuffer;
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private Video.Video video;
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private VideoPlayer videoPlayer;
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public VideoPlayerGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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// Load the shaders
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadVert"));
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadFrag"));
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// Create the graphics pipeline
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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fragShaderModule
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);
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pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
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pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
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pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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// Create the sampler
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sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearClamp);
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// Create and populate the GPU resources
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vertexBuffer = Buffer.Create<PositionTextureVertex>(GraphicsDevice, BufferUsageFlags.Vertex, 4);
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indexBuffer = Buffer.Create<ushort>(GraphicsDevice, BufferUsageFlags.Index, 6);
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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cmdbuf.SetBufferData(
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vertexBuffer,
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new PositionTextureVertex[]
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{
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new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
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new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)),
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new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
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new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)),
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}
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);
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cmdbuf.SetBufferData(
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indexBuffer,
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new ushort[]
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{
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0, 1, 2,
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0, 2, 3,
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}
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);
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GraphicsDevice.Submit(cmdbuf);
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GraphicsDevice.Wait();
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// Load the video
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video = new Video.Video(TestUtils.GetVideoPath("hello.ogv"));
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// Play the video
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videoPlayer = new VideoPlayer(GraphicsDevice, AudioDevice);
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videoPlayer.Load(video);
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videoPlayer.Play();
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}
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protected override void Update(System.TimeSpan delta)
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{
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videoPlayer.Render();
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}
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protected override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
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if (backbuffer != null)
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{
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.CornflowerBlue));
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cmdbuf.BindGraphicsPipeline(pipeline);
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cmdbuf.BindVertexBuffers(vertexBuffer);
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cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
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cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(videoPlayer.RenderTexture, sampler));
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cmdbuf.DrawIndexedPrimitives(0, 0, 2, 0, 0);
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public static void Main(string[] args)
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{
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VideoPlayerGame game = new VideoPlayerGame();
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game.Run();
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}
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}
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}
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