Add VideoPlayer test

pull/2/head
Caleb Cornett 2023-01-21 20:59:48 -05:00
parent b1469f9775
commit 4bd34a387a
6 changed files with 132 additions and 1 deletions

Binary file not shown.

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@ -56,6 +56,11 @@ namespace MoonWorks.Test
return SDL2.SDL.SDL_GetBasePath() + "Content/Textures/" + textureName;
}
public static string GetVideoPath(string videoName)
{
return SDL2.SDL.SDL_GetBasePath() + "Content/Videos/" + videoName;
}
public enum ButtonType
{
Left, // A/left arrow on keyboard, left face button on gamepad

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@ -35,7 +35,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DrawIndirect", "DrawIndirec
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CompressedTextures", "CompressedTextures\CompressedTextures.csproj", "{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CopyTexture", "CopyTexture\CopyTexture.csproj", "{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CopyTexture", "CopyTexture\CopyTexture.csproj", "{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VideoPlayer", "VideoPlayer\VideoPlayer.csproj", "{FCD63849-9D3C-4D48-A8BD-39671096F03A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -111,6 +113,10 @@ Global
{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Debug|x64.Build.0 = Debug|x64
{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.ActiveCfg = Release|Any CPU
{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.Build.0 = Release|Any CPU
{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Debug|x64.ActiveCfg = Debug|x64
{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Debug|x64.Build.0 = Debug|x64
{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.ActiveCfg = Release|Any CPU
{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -59,3 +59,7 @@ Loads a series of compressed textures, then displays them for viewing. Tests com
**CopyTexture**
Loads an image, then makes three copies of the image. One is a 1:1 scale image, another is a half-sized image (to test linear/nearest blitting), and the final copy is to a buffer. The buffer bytes are then compared with the original texture bytes to verify the copy's correctness. Tests CopyTextureToTexture, CopyTextureToBuffer, vertex offsets, and index offsets.
**VideoPlayer**
Plays a sample Ogg Theora video file. Tests YUV textures and video rendering.

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@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\..\MoonWorks\MoonWorks.csproj" />
<ProjectReference Include="..\MoonWorks.Test.Common\MoonWorks.Test.Common.csproj" />
</ItemGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
</PropertyGroup>
<Import Project="$(SolutionDir)NativeAOT_Console.targets" Condition="Exists('$(SolutionDir)NativeAOT_Console.targets')" />
</Project>

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@ -0,0 +1,99 @@
using MoonWorks.Math.Float;
using MoonWorks.Graphics;
using MoonWorks.Video;
namespace MoonWorks.Test
{
class VideoPlayerGame : Game
{
private GraphicsPipeline pipeline;
private Sampler sampler;
private Buffer vertexBuffer;
private Buffer indexBuffer;
private Video.Video video;
private VideoPlayer videoPlayer;
public VideoPlayerGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
{
// Load the shaders
ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadVert"));
ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadFrag"));
// Create the graphics pipeline
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
MainWindow.SwapchainFormat,
vertShaderModule,
fragShaderModule
);
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
// Create the sampler
sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearClamp);
// Create and populate the GPU resources
vertexBuffer = Buffer.Create<PositionTextureVertex>(GraphicsDevice, BufferUsageFlags.Vertex, 4);
indexBuffer = Buffer.Create<ushort>(GraphicsDevice, BufferUsageFlags.Index, 6);
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
cmdbuf.SetBufferData(
vertexBuffer,
new PositionTextureVertex[]
{
new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)),
new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)),
}
);
cmdbuf.SetBufferData(
indexBuffer,
new ushort[]
{
0, 1, 2,
0, 2, 3,
}
);
GraphicsDevice.Submit(cmdbuf);
GraphicsDevice.Wait();
// Load the video
video = new Video.Video(TestUtils.GetVideoPath("hello.ogv"));
// Play the video
videoPlayer = new VideoPlayer(GraphicsDevice, AudioDevice);
videoPlayer.Load(video);
videoPlayer.Play();
}
protected override void Update(System.TimeSpan delta)
{
videoPlayer.Render();
}
protected override void Draw(double alpha)
{
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
if (backbuffer != null)
{
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.CornflowerBlue));
cmdbuf.BindGraphicsPipeline(pipeline);
cmdbuf.BindVertexBuffers(vertexBuffer);
cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(videoPlayer.RenderTexture, sampler));
cmdbuf.DrawIndexedPrimitives(0, 0, 2, 0, 0);
cmdbuf.EndRenderPass();
}
GraphicsDevice.Submit(cmdbuf);
}
public static void Main(string[] args)
{
VideoPlayerGame game = new VideoPlayerGame();
game.Run();
}
}
}