update TextureMipmaps

refresh2
cosmonaut 2024-02-23 14:42:47 -08:00
parent b462f5d140
commit 347290bae2
1 changed files with 41 additions and 34 deletions

View File

@ -1,15 +1,13 @@
using MoonWorks; using MoonWorks.Graphics;
using MoonWorks.Graphics;
using MoonWorks.Math.Float; using MoonWorks.Math.Float;
using RefreshCS;
namespace MoonWorks.Test namespace MoonWorks.Test
{ {
class TextureMipmapsGame : Game class TextureMipmapsGame : Game
{ {
private GraphicsPipeline pipeline; private GraphicsPipeline pipeline;
private Buffer vertexBuffer; private GpuBuffer vertexBuffer;
private Buffer indexBuffer; private GpuBuffer indexBuffer;
private Texture texture; private Texture texture;
private Sampler sampler; private Sampler sampler;
@ -34,10 +32,9 @@ namespace MoonWorks.Test
pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1; pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo); pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
// Create and populate the GPU resources
sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp); sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp);
vertexBuffer = Buffer.Create<PositionTextureVertex>(GraphicsDevice, BufferUsageFlags.Vertex, 4);
indexBuffer = Buffer.Create<ushort>(GraphicsDevice, BufferUsageFlags.Index, 6); // Create and populate the GPU resources
texture = Texture.CreateTexture2D( texture = Texture.CreateTexture2D(
GraphicsDevice, GraphicsDevice,
256, 256,
@ -47,43 +44,53 @@ namespace MoonWorks.Test
4 4
); );
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); var resourceUploader = new ResourceUploader(GraphicsDevice);
cmdbuf.SetBufferData(
vertexBuffer, vertexBuffer = resourceUploader.CreateBuffer(
new PositionTextureVertex[] [
{
new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)), new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)), new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)),
new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)), new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)), new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)),
} ],
BufferUsageFlags.Vertex
); );
cmdbuf.SetBufferData(
indexBuffer, indexBuffer = resourceUploader.CreateBuffer<ushort>(
new ushort[] [
{
0, 1, 2, 0, 1, 2,
0, 2, 3, 0, 2, 3
} ],
BufferUsageFlags.Index
); );
// Set the various mip levels // Set the various mip levels
for (int i = 0; i < texture.LevelCount; i += 1) for (uint i = 0; i < texture.LevelCount; i += 1)
{ {
int w = (int) texture.Width >> i; var w = texture.Width >> (int) i;
int h = (int) texture.Height >> i; var h = texture.Height >> (int) i;
TextureSlice slice = new TextureSlice( var slice = new TextureSlice
texture, {
new Rect(0, 0, w, h), Texture = texture,
0, MipLevel = i,
0, BaseLayer = 0,
(uint) i LayerCount = 1,
); X = 0,
Y = 0,
Z = 0,
Width = w,
Height = h,
Depth = 1
};
Texture.SetDataFromImageFile(cmdbuf, slice, TestUtils.GetTexturePath($"mip{i}.png")); resourceUploader.SetTextureDataFromCompressed(
slice,
TestUtils.GetTexturePath($"mip{i}.png")
);
} }
GraphicsDevice.Submit(cmdbuf); resourceUploader.Upload();
resourceUploader.Dispose();
} }
protected override void Update(System.TimeSpan delta) protected override void Update(System.TimeSpan delta)
@ -112,8 +119,8 @@ namespace MoonWorks.Test
cmdbuf.BindVertexBuffers(vertexBuffer); cmdbuf.BindVertexBuffers(vertexBuffer);
cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen); cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(texture, sampler)); cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(texture, sampler));
uint vertParamOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms); cmdbuf.PushVertexShaderUniforms(vertUniforms);
cmdbuf.DrawIndexedPrimitives(0, 0, 2, vertParamOffset, 0); cmdbuf.DrawIndexedPrimitives(0, 0, 2);
cmdbuf.EndRenderPass(); cmdbuf.EndRenderPass();
} }
GraphicsDevice.Submit(cmdbuf); GraphicsDevice.Submit(cmdbuf);