StoreLoadExample

refresh2
cosmonaut 2024-06-06 15:20:20 -07:00
parent b826ff6a89
commit 2efb502cd4
4 changed files with 86 additions and 51 deletions

View File

@ -0,0 +1,83 @@
using System;
using MoonWorks;
using MoonWorks.Graphics;
using MoonWorks.Input;
namespace MoonWorksGraphicsTests;
class StoreLoadExample : Example
{
private GraphicsPipeline FillPipeline;
public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
{
Window = window;
GraphicsDevice = graphicsDevice;
Window.SetTitle("StoreLoad");
Shader vertShader = new Shader(
GraphicsDevice,
TestUtils.GetShaderPath("RawTriangle.vert"),
"main",
ShaderStage.Vertex,
ShaderFormat.SPIRV
);
Shader fragShader = new Shader(
GraphicsDevice,
TestUtils.GetShaderPath("SolidColor.frag"),
"main",
ShaderStage.Fragment,
ShaderFormat.SPIRV
);
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
Window.SwapchainFormat,
vertShader,
fragShader
);
FillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
}
public override void Update(TimeSpan delta)
{
}
public override void Draw(double alpha)
{
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
if (swapchainTexture != null)
{
var renderPass = cmdbuf.BeginRenderPass(
new ColorAttachmentInfo(
swapchainTexture,
false,
Color.Blue
)
);
renderPass.BindGraphicsPipeline(FillPipeline);
renderPass.DrawPrimitives(0, 1);
cmdbuf.EndRenderPass(renderPass);
renderPass = cmdbuf.BeginRenderPass(
new ColorAttachmentInfo(
swapchainTexture,
false,
LoadOp.Load,
StoreOp.Store
)
);
cmdbuf.EndRenderPass(renderPass);
}
GraphicsDevice.Submit(cmdbuf);
}
public override void Destroy()
{
FillPipeline.Dispose();
}
}

View File

@ -1,50 +0,0 @@
using System;
using MoonWorks.Graphics;
namespace MoonWorks.Test
{
class StoreLoadGame : Game
{
private GraphicsPipeline fillPipeline;
public StoreLoadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.PreferredBackends, 60, true)
{
ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
MainWindow.SwapchainFormat,
vertShaderModule,
fragShaderModule
);
fillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
}
protected override void Update(TimeSpan delta)
{
}
protected override void Draw(double alpha)
{
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture? swapchain = cmdbuf.AcquireSwapchainTexture(MainWindow);
if (swapchain != null)
{
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, WriteOptions.Cycle, Color.Blue));
cmdbuf.BindGraphicsPipeline(fillPipeline);
cmdbuf.DrawPrimitives(0, 1);
cmdbuf.EndRenderPass();
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, WriteOptions.Safe, LoadOp.Load, StoreOp.Store));
cmdbuf.EndRenderPass();
}
GraphicsDevice.Submit(cmdbuf);
}
public static void Main(string[] args)
{
StoreLoadGame game = new StoreLoadGame();
game.Run();
}
}
}

View File

@ -44,6 +44,7 @@
<Compile Include="Examples\RenderTexture2DExample.cs" />
<Compile Include="Examples\RenderTextureCubeExample.cs" />
<Compile Include="Examples\RenderTextureMipmapsExample.cs" />
<Compile Include="Examples\StoreLoadExample.cs" />
</ItemGroup>
<Import Project=".\CopyMoonlibs.targets" />

View File

@ -27,7 +27,8 @@ class Program : Game
new RenderTexture2DArrayExample(),
new RenderTexture2DExample(),
new RenderTextureCubeExample(),
new RenderTextureMipmapsExample()
new RenderTextureMipmapsExample(),
new StoreLoadExample()
];
int ExampleIndex = 0;