StoreLoadExample
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using System;
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Input;
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namespace MoonWorksGraphicsTests;
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class StoreLoadExample : Example
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{
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private GraphicsPipeline FillPipeline;
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public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
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{
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Window = window;
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GraphicsDevice = graphicsDevice;
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Window.SetTitle("StoreLoad");
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Shader vertShader = new Shader(
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GraphicsDevice,
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TestUtils.GetShaderPath("RawTriangle.vert"),
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"main",
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ShaderStage.Vertex,
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ShaderFormat.SPIRV
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);
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Shader fragShader = new Shader(
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GraphicsDevice,
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TestUtils.GetShaderPath("SolidColor.frag"),
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"main",
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ShaderStage.Fragment,
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ShaderFormat.SPIRV
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);
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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Window.SwapchainFormat,
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vertShader,
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fragShader
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);
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FillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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}
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public override void Update(TimeSpan delta)
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{
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}
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public override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
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if (swapchainTexture != null)
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{
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var renderPass = cmdbuf.BeginRenderPass(
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new ColorAttachmentInfo(
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swapchainTexture,
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false,
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Color.Blue
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)
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);
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renderPass.BindGraphicsPipeline(FillPipeline);
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renderPass.DrawPrimitives(0, 1);
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cmdbuf.EndRenderPass(renderPass);
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renderPass = cmdbuf.BeginRenderPass(
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new ColorAttachmentInfo(
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swapchainTexture,
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false,
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LoadOp.Load,
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StoreOp.Store
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)
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);
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cmdbuf.EndRenderPass(renderPass);
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public override void Destroy()
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{
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FillPipeline.Dispose();
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}
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}
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@ -1,50 +0,0 @@
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using System;
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using MoonWorks.Graphics;
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namespace MoonWorks.Test
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{
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class StoreLoadGame : Game
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{
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private GraphicsPipeline fillPipeline;
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public StoreLoadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.PreferredBackends, 60, true)
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{
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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fragShaderModule
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);
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fillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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}
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protected override void Update(TimeSpan delta)
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{
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}
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protected override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture? swapchain = cmdbuf.AcquireSwapchainTexture(MainWindow);
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if (swapchain != null)
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{
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, WriteOptions.Cycle, Color.Blue));
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cmdbuf.BindGraphicsPipeline(fillPipeline);
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cmdbuf.DrawPrimitives(0, 1);
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cmdbuf.EndRenderPass();
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, WriteOptions.Safe, LoadOp.Load, StoreOp.Store));
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public static void Main(string[] args)
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{
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StoreLoadGame game = new StoreLoadGame();
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game.Run();
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}
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}
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}
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@ -44,6 +44,7 @@
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<Compile Include="Examples\RenderTexture2DExample.cs" />
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<Compile Include="Examples\RenderTexture2DExample.cs" />
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<Compile Include="Examples\RenderTextureCubeExample.cs" />
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<Compile Include="Examples\RenderTextureCubeExample.cs" />
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<Compile Include="Examples\RenderTextureMipmapsExample.cs" />
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<Compile Include="Examples\RenderTextureMipmapsExample.cs" />
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<Compile Include="Examples\StoreLoadExample.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project=".\CopyMoonlibs.targets" />
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<Import Project=".\CopyMoonlibs.targets" />
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@ -27,7 +27,8 @@ class Program : Game
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new RenderTexture2DArrayExample(),
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new RenderTexture2DArrayExample(),
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new RenderTexture2DExample(),
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new RenderTexture2DExample(),
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new RenderTextureCubeExample(),
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new RenderTextureCubeExample(),
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new RenderTextureMipmapsExample()
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new RenderTextureMipmapsExample(),
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new StoreLoadExample()
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];
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];
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int ExampleIndex = 0;
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int ExampleIndex = 0;
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