update CompressedTexture

refresh2
cosmonaut 2024-02-23 12:00:15 -08:00
parent 329f3c68f4
commit 165af544de
1 changed files with 20 additions and 22 deletions

View File

@ -1,5 +1,4 @@
using MoonWorks; using MoonWorks.Graphics;
using MoonWorks.Graphics;
using MoonWorks.Math.Float; using MoonWorks.Math.Float;
using System.IO; using System.IO;
@ -8,8 +7,8 @@ namespace MoonWorks.Test
class CompressedTexturesGame : Game class CompressedTexturesGame : Game
{ {
private GraphicsPipeline pipeline; private GraphicsPipeline pipeline;
private Buffer vertexBuffer; private GpuBuffer vertexBuffer;
private Buffer indexBuffer; private GpuBuffer indexBuffer;
private Sampler sampler; private Sampler sampler;
private Texture[] textures; private Texture[] textures;
private string[] textureNames = new string[] private string[] textureNames = new string[]
@ -48,35 +47,34 @@ namespace MoonWorks.Test
textures = new Texture[textureNames.Length]; textures = new Texture[textureNames.Length];
// Create and populate the GPU resources // Create and populate the GPU resources
vertexBuffer = Buffer.Create<PositionTextureVertex>(GraphicsDevice, BufferUsageFlags.Vertex, 4); var resourceInitializer = new ResourceInitializer(GraphicsDevice);
indexBuffer = Buffer.Create<ushort>(GraphicsDevice, BufferUsageFlags.Index, 6);
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); vertexBuffer = resourceInitializer.CreateBuffer(
cmdbuf.SetBufferData( [
vertexBuffer,
new PositionTextureVertex[]
{
new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)), new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)), new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)),
new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)), new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)), new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1))
} ],
BufferUsageFlags.Vertex
); );
cmdbuf.SetBufferData(
indexBuffer, indexBuffer = resourceInitializer.CreateBuffer<ushort>(
new ushort[] [
{
0, 1, 2, 0, 1, 2,
0, 2, 3, 0, 2, 3,
} ],
BufferUsageFlags.Index
); );
for (int i = 0; i < textureNames.Length; i += 1) for (int i = 0; i < textureNames.Length; i += 1)
{ {
Logger.LogInfo(textureNames[i]); Logger.LogInfo(textureNames[i]);
using (FileStream fs = new FileStream(TestUtils.GetTexturePath(textureNames[i] + ".dds"), FileMode.Open, FileAccess.Read)) textures[i] = resourceInitializer.CreateTextureFromDDS(TestUtils.GetTexturePath(textureNames[i] + ".dds"));
textures[i] = Texture.LoadDDS(GraphicsDevice, cmdbuf, fs);
} }
GraphicsDevice.Submit(cmdbuf);
resourceInitializer.Upload();
resourceInitializer.Dispose();
} }
protected override void Update(System.TimeSpan delta) protected override void Update(System.TimeSpan delta)
@ -118,7 +116,7 @@ namespace MoonWorks.Test
cmdbuf.BindVertexBuffers(vertexBuffer); cmdbuf.BindVertexBuffers(vertexBuffer);
cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen); cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textures[currentTextureIndex], sampler)); cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textures[currentTextureIndex], sampler));
cmdbuf.DrawIndexedPrimitives(0, 0, 2, 0, 0); cmdbuf.DrawIndexedPrimitives(0, 0, 2);
cmdbuf.EndRenderPass(); cmdbuf.EndRenderPass();
} }
GraphicsDevice.Submit(cmdbuf); GraphicsDevice.Submit(cmdbuf);