TexturedQuadExample
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using System;
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Input;
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using MoonWorks.Math.Float;
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namespace MoonWorksGraphicsTests;
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class TexturedQuadExample : Example
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{
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private GraphicsPipeline pipeline;
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private GpuBuffer vertexBuffer;
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private GpuBuffer indexBuffer;
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private Sampler[] samplers = new Sampler[6];
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private string[] samplerNames = new string[]
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{
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"PointClamp",
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"PointWrap",
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"LinearClamp",
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"LinearWrap",
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"AnisotropicClamp",
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"AnisotropicWrap"
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};
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private int currentSamplerIndex;
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private Texture[] textures = new Texture[4];
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private string[] imageLoadFormatNames = new string[]
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{
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"PNG from file",
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"PNG from memory",
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"QOI from file",
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"QOI from memory"
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};
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private int currentTextureIndex;
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private System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
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public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
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{
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Window = window;
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GraphicsDevice = graphicsDevice;
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Inputs = inputs;
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Window.SetTitle("TexturedQuad");
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Logger.LogInfo("Press Left and Right to cycle between sampler states");
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Logger.LogInfo("Setting sampler state to: " + samplerNames[0]);
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Logger.LogInfo("Press Down to cycle between image load formats");
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Logger.LogInfo("Setting image format to: " + imageLoadFormatNames[0]);
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var pngBytes = System.IO.File.ReadAllBytes(TestUtils.GetTexturePath("ravioli.png"));
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var qoiBytes = System.IO.File.ReadAllBytes(TestUtils.GetTexturePath("ravioli.qoi"));
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Logger.LogInfo(pngBytes.Length.ToString());
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Logger.LogInfo(qoiBytes.Length.ToString());
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// Load the shaders
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Shader vertShader = new Shader(
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GraphicsDevice,
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TestUtils.GetShaderPath("TexturedQuad.vert"),
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"main",
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ShaderStage.Vertex,
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ShaderFormat.SPIRV
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);
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Shader fragShader = new Shader(
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GraphicsDevice,
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TestUtils.GetShaderPath("TexturedQuad.frag"),
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"main",
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ShaderStage.Fragment,
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ShaderFormat.SPIRV
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);
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// Create the graphics pipeline
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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Window.SwapchainFormat,
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vertShader,
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fragShader
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);
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pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
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pipelineCreateInfo.FragmentShaderResourceInfo = new GraphicsPipelineResourceInfo
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{
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SamplerCount = 1
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};
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pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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// Create samplers
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samplers[0] = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp);
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samplers[1] = new Sampler(GraphicsDevice, SamplerCreateInfo.PointWrap);
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samplers[2] = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearClamp);
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samplers[3] = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearWrap);
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samplers[4] = new Sampler(GraphicsDevice, SamplerCreateInfo.AnisotropicClamp);
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samplers[5] = new Sampler(GraphicsDevice, SamplerCreateInfo.AnisotropicWrap);
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var vertexData = new Span<PositionTextureVertex>([
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new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 0)),
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new PositionTextureVertex(new Vector3( 1, 1, 0), new Vector2(4, 0)),
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new PositionTextureVertex(new Vector3( 1, -1, 0), new Vector2(4, 4)),
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new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 4)),
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]);
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var indexData = new Span<ushort>([
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0, 1, 2,
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0, 2, 3,
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]);
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// Create and populate the GPU resources
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var resourceUploader = new ResourceUploader(GraphicsDevice);
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vertexBuffer = resourceUploader.CreateBuffer(vertexData, BufferUsageFlags.Vertex);
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indexBuffer = resourceUploader.CreateBuffer(indexData, BufferUsageFlags.Index);
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textures[0] = resourceUploader.CreateTexture2DFromCompressed(TestUtils.GetTexturePath("ravioli.png"));
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textures[1] = resourceUploader.CreateTexture2DFromCompressed(pngBytes);
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textures[2] = resourceUploader.CreateTexture2DFromCompressed(TestUtils.GetTexturePath("ravioli.qoi"));
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textures[3] = resourceUploader.CreateTexture2DFromCompressed(qoiBytes);
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resourceUploader.Upload();
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resourceUploader.Dispose();
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}
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public override void Update(System.TimeSpan delta)
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{
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int prevSamplerIndex = currentSamplerIndex;
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
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{
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currentSamplerIndex -= 1;
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if (currentSamplerIndex < 0)
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{
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currentSamplerIndex = samplers.Length - 1;
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}
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}
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
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{
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currentSamplerIndex += 1;
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if (currentSamplerIndex >= samplers.Length)
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{
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currentSamplerIndex = 0;
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}
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}
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if (prevSamplerIndex != currentSamplerIndex)
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{
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Logger.LogInfo("Setting sampler state to: " + samplerNames[currentSamplerIndex]);
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}
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int prevTextureIndex = currentTextureIndex;
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Bottom))
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{
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currentTextureIndex = (currentTextureIndex + 1) % imageLoadFormatNames.Length;
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}
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if (prevTextureIndex != currentTextureIndex)
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{
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Logger.LogInfo("Setting texture format to: " + imageLoadFormatNames[currentTextureIndex]);
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}
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}
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public override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
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if (swapchainTexture != null)
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{
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var renderPass = cmdbuf.BeginRenderPass(
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new ColorAttachmentInfo(
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swapchainTexture,
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false,
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Color.Black
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)
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);
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renderPass.BindGraphicsPipeline(pipeline);
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renderPass.BindVertexBuffer(vertexBuffer);
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renderPass.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
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renderPass.BindFragmentSampler(new TextureSamplerBinding(textures[currentTextureIndex], samplers[currentSamplerIndex]));
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renderPass.DrawIndexedPrimitives(0, 0, 2);
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cmdbuf.EndRenderPass(renderPass);
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public override void Destroy()
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{
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pipeline.Dispose();
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vertexBuffer.Dispose();
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indexBuffer.Dispose();
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for (var i = 0; i < samplers.Length; i += 1)
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{
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samplers[i].Dispose();
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}
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for (var i = 0; i < textures.Length; i += 1)
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{
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textures[i].Dispose();
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}
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}
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}
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@ -1,165 +0,0 @@
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using System;
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using MoonWorks.Graphics;
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using MoonWorks.Math.Float;
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namespace MoonWorks.Test
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{
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class TexturedQuadGame : Game
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{
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private GraphicsPipeline pipeline;
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private GpuBuffer vertexBuffer;
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private GpuBuffer indexBuffer;
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private Sampler[] samplers = new Sampler[6];
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private string[] samplerNames = new string[]
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{
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"PointClamp",
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"PointWrap",
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"LinearClamp",
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"LinearWrap",
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"AnisotropicClamp",
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"AnisotropicWrap"
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};
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private int currentSamplerIndex;
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private Texture[] textures = new Texture[4];
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private string[] imageLoadFormatNames = new string[]
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{
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"PNG from file",
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"PNG from memory",
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"QOI from file",
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"QOI from memory"
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};
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private int currentTextureIndex;
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private System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
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public TexturedQuadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.PreferredBackends, 60, true)
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{
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Logger.LogInfo("Press Left and Right to cycle between sampler states");
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Logger.LogInfo("Setting sampler state to: " + samplerNames[0]);
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Logger.LogInfo("Press Down to cycle between image load formats");
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Logger.LogInfo("Setting image format to: " + imageLoadFormatNames[0]);
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var pngBytes = System.IO.File.ReadAllBytes(TestUtils.GetTexturePath("ravioli.png"));
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var qoiBytes = System.IO.File.ReadAllBytes(TestUtils.GetTexturePath("ravioli.qoi"));
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Logger.LogInfo(pngBytes.Length.ToString());
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Logger.LogInfo(qoiBytes.Length.ToString());
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// Load the shaders
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.vert"));
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.frag"));
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// Create the graphics pipeline
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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fragShaderModule
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);
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pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
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pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
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pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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// Create samplers
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samplers[0] = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp);
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samplers[1] = new Sampler(GraphicsDevice, SamplerCreateInfo.PointWrap);
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samplers[2] = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearClamp);
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samplers[3] = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearWrap);
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samplers[4] = new Sampler(GraphicsDevice, SamplerCreateInfo.AnisotropicClamp);
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samplers[5] = new Sampler(GraphicsDevice, SamplerCreateInfo.AnisotropicWrap);
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var vertexData = new Span<PositionTextureVertex>([
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new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
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new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(4, 0)),
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new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(4, 4)),
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new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 4)),
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]);
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var indexData = new Span<ushort>([
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0, 1, 2,
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0, 2, 3,
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]);
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// Create and populate the GPU resources
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var resourceUploader = new ResourceUploader(GraphicsDevice);
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vertexBuffer = resourceUploader.CreateBuffer(vertexData, BufferUsageFlags.Vertex);
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indexBuffer = resourceUploader.CreateBuffer(indexData, BufferUsageFlags.Index);
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textures[0] = resourceUploader.CreateTexture2DFromCompressed(TestUtils.GetTexturePath("ravioli.png"));
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textures[1] = resourceUploader.CreateTexture2DFromCompressed(pngBytes);
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textures[2] = resourceUploader.CreateTexture2DFromCompressed(TestUtils.GetTexturePath("ravioli.qoi"));
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textures[3] = resourceUploader.CreateTexture2DFromCompressed(qoiBytes);
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resourceUploader.Upload();
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resourceUploader.Dispose();
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}
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protected override void Update(System.TimeSpan delta)
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{
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int prevSamplerIndex = currentSamplerIndex;
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
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{
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currentSamplerIndex -= 1;
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if (currentSamplerIndex < 0)
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{
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currentSamplerIndex = samplers.Length - 1;
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}
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}
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
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{
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currentSamplerIndex += 1;
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if (currentSamplerIndex >= samplers.Length)
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{
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currentSamplerIndex = 0;
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}
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}
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if (prevSamplerIndex != currentSamplerIndex)
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{
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Logger.LogInfo("Setting sampler state to: " + samplerNames[currentSamplerIndex]);
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}
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int prevTextureIndex = currentTextureIndex;
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Bottom))
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{
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currentTextureIndex = (currentTextureIndex + 1) % imageLoadFormatNames.Length;
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}
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if (prevTextureIndex != currentTextureIndex)
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{
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Logger.LogInfo("Setting texture format to: " + imageLoadFormatNames[currentTextureIndex]);
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}
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}
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protected override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
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if (backbuffer != null)
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{
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, WriteOptions.Cycle, Color.Black));
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cmdbuf.BindGraphicsPipeline(pipeline);
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cmdbuf.BindVertexBuffers(vertexBuffer);
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cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
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cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textures[currentTextureIndex], samplers[currentSamplerIndex]));
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cmdbuf.DrawIndexedPrimitives(0, 0, 2);
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public static void Main(string[] args)
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{
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TexturedQuadGame game = new TexturedQuadGame();
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game.Run();
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}
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}
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}
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@ -48,6 +48,7 @@
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<Compile Include="Examples\Texture3DCopyExample.cs" />
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<Compile Include="Examples\Texture3DExample.cs" />
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<Compile Include="Examples\TexturedAnimatedQuadExample.cs" />
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<Compile Include="Examples\TexturedQuadExample.cs" />
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</ItemGroup>
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<Import Project=".\CopyMoonlibs.targets" />
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@ -31,7 +31,8 @@ class Program : Game
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new StoreLoadExample(),
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new Texture3DCopyExample(),
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new Texture3DExample(),
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new TexturedAnimatedQuadExample()
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new TexturedAnimatedQuadExample(),
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new TexturedQuadExample()
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];
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int ExampleIndex = 0;
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